Fifo: rewrite sync on idle skipping hack

Now it's done without a busy loop
This commit is contained in:
degasus
2015-03-05 21:14:46 +01:00
parent 9bdaa00e2d
commit b020ae1c5d
10 changed files with 30 additions and 39 deletions

View File

@ -62,6 +62,9 @@ static u8* s_video_buffer_pp_read_ptr;
static Common::Flag s_gpu_is_running; // If this one is set, the gpu loop will be called at least once again
static Common::Event s_gpu_new_work_event;
static Common::Flag s_gpu_is_pending; // If this one is set, there might still be work to do
static Common::Event s_gpu_done_event;
void Fifo_DoState(PointerWrap &p)
{
p.DoArray(s_video_buffer, FIFO_SIZE);
@ -85,7 +88,6 @@ void Fifo_PauseAndLock(bool doLock, bool unpauseOnUnlock)
EmulatorState(false);
if (!Core::IsGPUThread())
m_csHWVidOccupied.lock();
_dbg_assert_(COMMON, !CommandProcessor::fifo.isGpuReadingData);
}
else
{
@ -131,9 +133,8 @@ void ExitGpuLoop()
{
// This should break the wait loop in CPU thread
CommandProcessor::fifo.bFF_GPReadEnable = false;
SCPFifoStruct &fifo = CommandProcessor::fifo;
while (fifo.isGpuReadingData)
Common::YieldCPU();
FlushGpu();
// Terminate GPU thread loop
GpuRunningState = false;
EmuRunningState = true;
@ -317,7 +318,6 @@ void RunGpuLoop()
while (GpuRunningState && EmuRunningState && run_loop && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
{
fifo.isGpuReadingData = true;
CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU || Common::AtomicLoad(CommandProcessor::VITicks) > CommandProcessor::m_cpClockOrigin)
{
@ -356,18 +356,21 @@ void RunGpuLoop()
// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
AsyncRequests::GetInstance()->PullEvents();
CommandProcessor::isPossibleWaitingSetDrawDone = false;
}
// don't release the GPU running state on sync GPU waits
fifo.isGpuReadingData = !run_loop;
}
s_gpu_is_pending.Clear();
s_gpu_done_event.Set();
if (EmuRunningState)
{
if (s_gpu_is_running.IsSet())
{
// reset the atomic flag. But as the CPU thread might have pushed some new data, we have to rerun the GPU loop
s_gpu_is_pending.Set();
s_gpu_is_running.Clear();
}
else
@ -393,6 +396,16 @@ void RunGpuLoop()
AsyncRequests::GetInstance()->SetPassthrough(true);
}
void FlushGpu()
{
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread || g_use_deterministic_gpu_thread)
return;
while (s_gpu_is_running.IsSet() || s_gpu_is_pending.IsSet())
{
s_gpu_done_event.Wait();
}
}
bool AtBreakpoint()
{
@ -437,6 +450,7 @@ void RunGpu()
// wake up GPU thread
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread && !s_gpu_is_running.IsSet())
{
s_gpu_is_pending.Set();
s_gpu_is_running.Set();
s_gpu_new_work_event.Set();
}