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Fifo: rewrite sync on idle skipping hack
Now it's done without a busy loop
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@ -233,9 +233,9 @@ void VideoBackendHardware::Video_GatherPipeBursted()
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CommandProcessor::GatherPipeBursted();
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}
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bool VideoBackendHardware::Video_IsPossibleWaitingSetDrawDone()
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void VideoBackendHardware::Video_Sync()
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{
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return CommandProcessor::isPossibleWaitingSetDrawDone;
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FlushGpu();
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}
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void VideoBackendHardware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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