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Fifo: rewrite sync on idle skipping hack
Now it's done without a busy loop
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@ -99,7 +99,7 @@ public:
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virtual void Video_GatherPipeBursted() = 0;
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virtual bool Video_IsPossibleWaitingSetDrawDone() = 0;
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virtual void Video_Sync() = 0;
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// Registers MMIO handlers for the CommandProcessor registers.
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virtual void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) = 0;
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@ -148,7 +148,7 @@ class VideoBackendHardware : public VideoBackend
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void Video_GatherPipeBursted() override;
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bool Video_IsPossibleWaitingSetDrawDone() override;
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void Video_Sync() override;
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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