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SW/Tev: Use EnumMap for Reg
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2db7569463
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@ -120,7 +120,7 @@ void Tev::DrawColorRegular(const TevStageCombiner::ColorCombiner& cc, const Inpu
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temp;
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result = result >> m_ScaleRShiftLUT[u32(cc.scale.Value())];
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Reg[u32(cc.dest.Value())][i] = result;
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Reg[cc.dest][i] = result;
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}
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}
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@ -157,9 +157,9 @@ void Tev::DrawColorCompare(const TevStageCombiner::ColorCombiner& cc, const Inpu
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}
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if (cc.comparison == TevComparison::GT)
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Reg[u32(cc.dest.Value())][i] = inputs[i].d + ((a > b) ? inputs[i].c : 0);
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Reg[cc.dest][i] = inputs[i].d + ((a > b) ? inputs[i].c : 0);
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else
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Reg[u32(cc.dest.Value())][i] = inputs[i].d + ((a == b) ? inputs[i].c : 0);
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Reg[cc.dest][i] = inputs[i].d + ((a == b) ? inputs[i].c : 0);
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}
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}
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@ -179,7 +179,7 @@ void Tev::DrawAlphaRegular(const TevStageCombiner::AlphaCombiner& ac, const Inpu
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temp;
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result = result >> m_ScaleRShiftLUT[u32(ac.scale.Value())];
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Reg[u32(ac.dest.Value())].a = result;
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Reg[ac.dest].a = result;
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}
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void Tev::DrawAlphaCompare(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4])
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@ -213,9 +213,9 @@ void Tev::DrawAlphaCompare(const TevStageCombiner::AlphaCombiner& ac, const Inpu
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}
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if (ac.comparison == TevComparison::GT)
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Reg[u32(ac.dest.Value())].a = inputs[ALP_C].d + ((a > b) ? inputs[ALP_C].c : 0);
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Reg[ac.dest].a = inputs[ALP_C].d + ((a > b) ? inputs[ALP_C].c : 0);
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else
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Reg[u32(ac.dest.Value())].a = inputs[ALP_C].d + ((a == b) ? inputs[ALP_C].c : 0);
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Reg[ac.dest].a = inputs[ALP_C].d + ((a == b) ? inputs[ALP_C].c : 0);
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}
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static bool AlphaCompare(int alpha, int ref, CompareMode comp)
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@ -422,10 +422,10 @@ void Tev::Draw()
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// initial color values
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for (int i = 0; i < 4; i++)
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{
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Reg[i].r = PixelShaderManager::constants.colors[i][0];
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Reg[i].g = PixelShaderManager::constants.colors[i][1];
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Reg[i].b = PixelShaderManager::constants.colors[i][2];
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Reg[i].a = PixelShaderManager::constants.colors[i][3];
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Reg[static_cast<TevOutput>(i)].r = PixelShaderManager::constants.colors[i][0];
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Reg[static_cast<TevOutput>(i)].g = PixelShaderManager::constants.colors[i][1];
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Reg[static_cast<TevOutput>(i)].b = PixelShaderManager::constants.colors[i][2];
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Reg[static_cast<TevOutput>(i)].a = PixelShaderManager::constants.colors[i][3];
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}
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for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++)
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@ -552,15 +552,15 @@ void Tev::Draw()
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if (cc.clamp)
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{
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Reg[u32(cc.dest.Value())].r = Clamp255(Reg[u32(cc.dest.Value())].r);
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Reg[u32(cc.dest.Value())].g = Clamp255(Reg[u32(cc.dest.Value())].g);
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Reg[u32(cc.dest.Value())].b = Clamp255(Reg[u32(cc.dest.Value())].b);
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Reg[cc.dest].r = Clamp255(Reg[cc.dest].r);
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Reg[cc.dest].g = Clamp255(Reg[cc.dest].g);
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Reg[cc.dest].b = Clamp255(Reg[cc.dest].b);
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}
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else
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{
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Reg[u32(cc.dest.Value())].r = Clamp1024(Reg[u32(cc.dest.Value())].r);
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Reg[u32(cc.dest.Value())].g = Clamp1024(Reg[u32(cc.dest.Value())].g);
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Reg[u32(cc.dest.Value())].b = Clamp1024(Reg[u32(cc.dest.Value())].b);
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Reg[cc.dest].r = Clamp1024(Reg[cc.dest].r);
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Reg[cc.dest].g = Clamp1024(Reg[cc.dest].g);
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Reg[cc.dest].b = Clamp1024(Reg[cc.dest].b);
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}
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if (ac.bias != TevBias::Compare)
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@ -569,14 +569,15 @@ void Tev::Draw()
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DrawAlphaCompare(ac, inputs);
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if (ac.clamp)
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Reg[u32(ac.dest.Value())].a = Clamp255(Reg[u32(ac.dest.Value())].a);
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Reg[ac.dest].a = Clamp255(Reg[ac.dest].a);
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else
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Reg[u32(ac.dest.Value())].a = Clamp1024(Reg[u32(ac.dest.Value())].a);
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Reg[ac.dest].a = Clamp1024(Reg[ac.dest].a);
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#if ALLOW_TEV_DUMPS
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if (g_ActiveConfig.bDumpTevStages)
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{
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u8 stage[4] = {(u8)Reg[0].r, (u8)Reg[0].g, (u8)Reg[0].b, (u8)Reg[0].a};
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u8 stage[4] = {(u8)Reg[cc.dest].r, (u8)Reg[cc.dest].g, (u8)Reg[cc.dest].b,
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(u8)Reg[ac.dest].a};
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DebugUtil::DrawTempBuffer(stage, DIRECT + stageNum);
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}
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#endif
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@ -585,10 +586,10 @@ void Tev::Draw()
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// convert to 8 bits per component
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// the results of the last tev stage are put onto the screen,
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// regardless of the used destination register - TODO: Verify!
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const u32 color_index = u32(bpmem.combiners[bpmem.genMode.numtevstages].colorC.dest.Value());
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const u32 alpha_index = u32(bpmem.combiners[bpmem.genMode.numtevstages].alphaC.dest.Value());
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u8 output[4] = {(u8)Reg[alpha_index].a, (u8)Reg[color_index].r, (u8)Reg[color_index].g,
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(u8)Reg[color_index].b};
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const auto& color_index = bpmem.combiners[bpmem.genMode.numtevstages].colorC.dest;
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const auto& alpha_index = bpmem.combiners[bpmem.genMode.numtevstages].alphaC.dest;
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u8 output[4] = {(u8)Reg[alpha_index].a, (u8)Reg[color_index].b, (u8)Reg[color_index].g,
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(u8)Reg[color_index].r};
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if (!TevAlphaTest(output[ALP_C]))
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return;
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@ -102,7 +102,7 @@ class Tev
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};
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// color order: ABGR
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std::array<TevColor, 4> Reg;
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Common::EnumMap<TevColor, TevOutput::Color2> Reg;
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std::array<TevColor, 4> KonstantColors;
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TevColor TexColor;
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TevColor RasColor;
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@ -124,32 +124,32 @@ class Tev
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TextureCoordinateType TexCoord;
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const Common::EnumMap<TevColorRef, TevColorArg::Zero> m_ColorInputLUT{
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TevColorRef::Color(Reg[0]), // prev.rgb
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TevColorRef::Alpha(Reg[0]), // prev.aaa
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TevColorRef::Color(Reg[1]), // c0.rgb
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TevColorRef::Alpha(Reg[1]), // c0.aaa
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TevColorRef::Color(Reg[2]), // c1.rgb
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TevColorRef::Alpha(Reg[2]), // c1.aaa
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TevColorRef::Color(Reg[3]), // c2.rgb
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TevColorRef::Alpha(Reg[3]), // c2.aaa
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TevColorRef::Color(TexColor), // tex.rgb
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TevColorRef::Alpha(TexColor), // tex.aaa
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TevColorRef::Color(RasColor), // ras.rgb
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TevColorRef::Alpha(RasColor), // ras.aaa
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TevColorRef::All(V1), // one
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TevColorRef::All(V1_2), // half
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TevColorRef::Color(StageKonst), // konst
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TevColorRef::All(V0), // zero
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TevColorRef::Color(Reg[TevOutput::Prev]), // prev.rgb
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TevColorRef::Alpha(Reg[TevOutput::Prev]), // prev.aaa
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TevColorRef::Color(Reg[TevOutput::Color0]), // c0.rgb
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TevColorRef::Alpha(Reg[TevOutput::Color0]), // c0.aaa
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TevColorRef::Color(Reg[TevOutput::Color1]), // c1.rgb
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TevColorRef::Alpha(Reg[TevOutput::Color1]), // c1.aaa
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TevColorRef::Color(Reg[TevOutput::Color2]), // c2.rgb
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TevColorRef::Alpha(Reg[TevOutput::Color2]), // c2.aaa
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TevColorRef::Color(TexColor), // tex.rgb
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TevColorRef::Alpha(TexColor), // tex.aaa
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TevColorRef::Color(RasColor), // ras.rgb
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TevColorRef::Alpha(RasColor), // ras.aaa
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TevColorRef::All(V1), // one
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TevColorRef::All(V1_2), // half
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TevColorRef::Color(StageKonst), // konst
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TevColorRef::All(V0), // zero
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};
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const Common::EnumMap<TevAlphaRef, TevAlphaArg::Zero> m_AlphaInputLUT{
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TevAlphaRef(Reg[0]), // prev
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TevAlphaRef(Reg[1]), // c0
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TevAlphaRef(Reg[2]), // c1
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TevAlphaRef(Reg[3]), // c2
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TevAlphaRef(TexColor), // tex
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TevAlphaRef(RasColor), // ras
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TevAlphaRef(StageKonst), // konst
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TevAlphaRef(V0), // zero
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TevAlphaRef(Reg[TevOutput::Prev]), // prev
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TevAlphaRef(Reg[TevOutput::Color0]), // c0
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TevAlphaRef(Reg[TevOutput::Color1]), // c1
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TevAlphaRef(Reg[TevOutput::Color2]), // c2
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TevAlphaRef(TexColor), // tex
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TevAlphaRef(RasColor), // ras
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TevAlphaRef(StageKonst), // konst
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TevAlphaRef(V0), // zero
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};
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const Common::EnumMap<TevKonstRef, KonstSel::K3_A> m_KonstLUT{
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TevKonstRef::Value(V1), // 1
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