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SoundStream: rename Clear(mute) to SetRunning(running)
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@ -162,7 +162,7 @@ void UpdateSoundStream()
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void SetSoundStreamRunning(bool running)
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{
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if (g_sound_stream)
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g_sound_stream->Clear(running);
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g_sound_stream->SetRunning(running);
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}
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void SendAIBuffer(const short* samples, unsigned int num_samples)
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