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SoundStream: rename Clear(mute) to SetRunning(running)
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@ -161,15 +161,15 @@ void OpenALStream::Update()
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m_sound_sync_event.Set();
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}
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void OpenALStream::Clear(bool mute)
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void OpenALStream::SetRunning(bool running)
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{
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if (mute)
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if (running)
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{
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palSourceStop(m_source);
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palSourcePlay(m_source);
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}
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else
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{
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palSourcePlay(m_source);
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palSourceStop(m_source);
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}
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}
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