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General: Apply the const specifier where applicable
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@ -15,8 +15,8 @@ public:
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CDolLoader(u8* _pBuffer, u32 _Size);
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~CDolLoader();
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bool IsWii() { return m_isWii; }
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u32 GetEntryPoint() { return m_dolheader.entryPoint; }
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bool IsWii() const { return m_isWii; }
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u32 GetEntryPoint() const { return m_dolheader.entryPoint; }
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// Load into emulated memory
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void Load();
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@ -69,7 +69,7 @@ public:
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int GetSectionSize(SectionID section) const { return sections[section].sh_size; }
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SectionID GetSectionByName(const char* name, int firstSection = 0) const; //-1 for not found
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bool DidRelocate()
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bool DidRelocate() const
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{
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return bRelocate;
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}
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