mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 13:49:53 -06:00
D3D: Add anaglyph stereoscopy support.
This commit is contained in:
@ -838,7 +838,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
|
||||
}
|
||||
else
|
||||
{
|
||||
D3D::drawShadedTexQuad(read_texture->GetSRV(), targetRc.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), PixelShaderCache::GetColorCopyProgram(false), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), nullptr, Gamma);
|
||||
D3D::drawShadedTexQuad(read_texture->GetSRV(), targetRc.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), (g_Config.iStereoMode == STEREO_ANAGLYPH) ? PixelShaderCache::GetAnaglyphProgram() : PixelShaderCache::GetColorCopyProgram(false), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), nullptr, Gamma);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user