Vulkan: Remove parameters/members of single-instance classes

There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.

Also adds downcast helpers such as Vulkan::Renderer::GetInstance().
This commit is contained in:
Stenzek
2016-10-22 20:50:36 +10:00
parent ab9f539233
commit b066d51dfa
21 changed files with 336 additions and 303 deletions

View File

@ -10,6 +10,7 @@
#include "VideoBackends/Vulkan/BoundingBox.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StagingBuffer.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/Util.h"
@ -47,7 +48,7 @@ bool BoundingBox::Initialize()
return true;
}
void BoundingBox::Flush(StateTracker* state_tracker)
void BoundingBox::Flush()
{
if (m_gpu_buffer == VK_NULL_HANDLE)
return;
@ -75,7 +76,7 @@ void BoundingBox::Flush(StateTracker* state_tracker)
// However, the writes must be serialized, so we can't put it in the init buffer.
if (!updated_buffer)
{
state_tracker->EndRenderPass();
StateTracker::GetInstance()->EndRenderPass();
// Ensure GPU buffer is in a state where it can be transferred to.
Util::BufferMemoryBarrier(
@ -104,7 +105,7 @@ void BoundingBox::Flush(StateTracker* state_tracker)
m_valid = true;
}
void BoundingBox::Invalidate(StateTracker* state_tracker)
void BoundingBox::Invalidate()
{
if (m_gpu_buffer == VK_NULL_HANDLE)
return;
@ -112,19 +113,19 @@ void BoundingBox::Invalidate(StateTracker* state_tracker)
m_valid = false;
}
s32 BoundingBox::Get(StateTracker* state_tracker, size_t index)
s32 BoundingBox::Get(size_t index)
{
_assert_(index < NUM_VALUES);
if (!m_valid)
Readback(state_tracker);
Readback();
s32 value;
m_readback_buffer->Read(index * sizeof(s32), &value, sizeof(value), false);
return value;
}
void BoundingBox::Set(StateTracker* state_tracker, size_t index, s32 value)
void BoundingBox::Set(size_t index, s32 value)
{
_assert_(index < NUM_VALUES);
@ -212,10 +213,10 @@ bool BoundingBox::CreateReadbackBuffer()
return true;
}
void BoundingBox::Readback(StateTracker* state_tracker)
void BoundingBox::Readback()
{
// Can't be done within a render pass.
state_tracker->EndRenderPass();
StateTracker::GetInstance()->EndRenderPass();
// Ensure all writes are completed to the GPU buffer prior to the transfer.
Util::BufferMemoryBarrier(
@ -240,7 +241,7 @@ void BoundingBox::Readback(StateTracker* state_tracker)
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
// Wait until these commands complete.
Util::ExecuteCurrentCommandsAndRestoreState(state_tracker, false, true);
Util::ExecuteCurrentCommandsAndRestoreState(false, true);
// Cache is now valid.
m_readback_buffer->InvalidateCPUCache();