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Vulkan: Remove parameters/members of single-instance classes
There's not a lot of point in passing these around or storing them (texture cache/state tracker mainly) as there will only ever be a single instance of the class. Also adds downcast helpers such as Vulkan::Renderer::GetInstance().
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@ -73,11 +73,11 @@ bool TextureEncoder::Initialize()
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return true;
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}
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void TextureEncoder::EncodeTextureToRam(StateTracker* state_tracker, VkImageView src_texture,
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u8* dest_ptr, u32 format, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat src_format, bool is_intensity,
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int scale_by_half, const EFBRectangle& src_rect)
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void TextureEncoder::EncodeTextureToRam(VkImageView src_texture, u8* dest_ptr, u32 format,
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u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat src_format,
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bool is_intensity, int scale_by_half,
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const EFBRectangle& src_rect)
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{
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if (m_texture_encoding_shaders[format] == VK_NULL_HANDLE)
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{
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@ -86,7 +86,7 @@ void TextureEncoder::EncodeTextureToRam(StateTracker* state_tracker, VkImageView
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}
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// Can't do our own draw within a render pass.
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state_tracker->EndRenderPass();
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StateTracker::GetInstance()->EndRenderPass();
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UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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g_object_cache->GetPushConstantPipelineLayout(), m_encoding_render_pass,
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@ -122,8 +122,8 @@ void TextureEncoder::EncodeTextureToRam(StateTracker* state_tracker, VkImageView
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// Block until the GPU has finished copying to the staging texture.
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g_command_buffer_mgr->ExecuteCommandBuffer(false, true);
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state_tracker->InvalidateDescriptorSets();
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state_tracker->SetPendingRebind();
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StateTracker::GetInstance()->InvalidateDescriptorSets();
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StateTracker::GetInstance()->SetPendingRebind();
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// Copy from staging texture to the final destination, adjusting pitch if necessary.
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m_download_texture->ReadTexels(0, 0, render_width, render_height, dest_ptr, memory_stride);
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