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Vulkan: Remove parameters/members of single-instance classes
There's not a lot of point in passing these around or storing them (texture cache/state tracker mainly) as there will only ever be a single instance of the class. Also adds downcast helpers such as Vulkan::Renderer::GetInstance().
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@ -195,13 +195,12 @@ void BufferMemoryBarrier(VkCommandBuffer command_buffer, VkBuffer buffer,
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&buffer_info, 0, nullptr);
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}
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void ExecuteCurrentCommandsAndRestoreState(StateTracker* state_tracker, bool execute_off_thread,
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bool wait_for_completion)
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void ExecuteCurrentCommandsAndRestoreState(bool execute_off_thread, bool wait_for_completion)
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{
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state_tracker->EndRenderPass();
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StateTracker::GetInstance()->EndRenderPass();
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g_command_buffer_mgr->ExecuteCommandBuffer(execute_off_thread, wait_for_completion);
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state_tracker->InvalidateDescriptorSets();
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state_tracker->SetPendingRebind();
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StateTracker::GetInstance()->InvalidateDescriptorSets();
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StateTracker::GetInstance()->SetPendingRebind();
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}
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VkShaderModule CreateShaderModule(const u32* spv, size_t spv_word_count)
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