mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
NetPlay: Add full Wii save sync
This adds the ability to sync all Wii saves, instead of only the selected game. Useful for cases like launching a game though GeckoOS.
This commit is contained in:
@ -79,6 +79,7 @@ struct NetSettings
|
||||
bool m_SyncSaveData;
|
||||
bool m_SyncCodes;
|
||||
std::string m_SaveDataRegion;
|
||||
bool m_SyncAllWiiSaves;
|
||||
bool m_IsHosting;
|
||||
bool m_HostInputAuthority;
|
||||
};
|
||||
@ -202,8 +203,10 @@ bool IsNetPlayRunning();
|
||||
// IsNetPlayRunning() must be true before calling this.
|
||||
const NetSettings& GetNetSettings();
|
||||
IOS::HLE::FS::FileSystem* GetWiiSyncFS();
|
||||
void SetWiiSyncFS(std::unique_ptr<IOS::HLE::FS::FileSystem> fs);
|
||||
void ClearWiiSyncFS();
|
||||
const std::vector<u64>& GetWiiSyncTitles();
|
||||
void SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> fs, const std::vector<u64>& titles);
|
||||
void ClearWiiSyncData();
|
||||
void SetSIPollBatching(bool state);
|
||||
void SendPowerButtonEvent();
|
||||
bool IsSyncingAllWiiSaves();
|
||||
} // namespace NetPlay
|
||||
|
Reference in New Issue
Block a user