Remove the per pixel depth option.

Depth calculations are always done in the pixel shader now.

Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
This commit is contained in:
NeoBrainX
2013-01-08 16:40:15 +01:00
parent 876eee5e60
commit b06f30f845
7 changed files with 72 additions and 113 deletions

View File

@ -24,7 +24,7 @@
// Increment this every time you change shader generation code.
enum
{
LINEAR_DISKCACHE_VER = 6977
LINEAR_DISKCACHE_VER = 6978
};
// On disk format: