Remove the per pixel depth option.

Depth calculations are always done in the pixel shader now.

Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
This commit is contained in:
NeoBrainX
2013-01-08 16:40:15 +01:00
parent 876eee5e60
commit b06f30f845
7 changed files with 72 additions and 113 deletions

View File

@ -133,7 +133,6 @@ struct VideoConfig
bool bZTPSpeedHack; // The Legend of Zelda: Twilight Princess
bool bUseBBox;
bool bEnablePixelLighting;
bool bEnablePerPixelDepth;
int iLog; // CONF_ bits
int iSaveTargetId; // TODO: Should be dropped