mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Remove the per pixel depth option.
Depth calculations are always done in the pixel shader now. Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
This commit is contained in:
@ -133,7 +133,6 @@ struct VideoConfig
|
||||
bool bZTPSpeedHack; // The Legend of Zelda: Twilight Princess
|
||||
bool bUseBBox;
|
||||
bool bEnablePixelLighting;
|
||||
bool bEnablePerPixelDepth;
|
||||
|
||||
int iLog; // CONF_ bits
|
||||
int iSaveTargetId; // TODO: Should be dropped
|
||||
|
Reference in New Issue
Block a user