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Wiimote: Fixed the switch during gameplay option. The only issue left seems to be that the real wiimote sometimes doesn't get the correct reporting mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2013 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -993,6 +993,11 @@ void CWII_IPC_HLE_WiiMote::SendCommandToACL(u8 _Ident, u8 _Code, u8 _CommandLeng
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// Debugger::PrintDataBuffer(LogTypes::WIIMOTE, DataFrame, pHeader->Length + sizeof(SL2CAP_Header), "m_pHost->SendACLFrame: ");
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}
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// ===================================================
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/* On a second boot the _dbg_assert_(WII_IPC_WIIMOTE, DoesChannelExist(scid)) makes a report. However
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the game eventually starts and the Wiimote connects, but it takes at least ten seconds. */
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// ----------------
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void CWII_IPC_HLE_WiiMote::SendL2capData(u16 scid, const void* _pData, u32 _Size)
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{
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//allocate
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@ -1019,6 +1024,7 @@ void CWII_IPC_HLE_WiiMote::SendL2capData(u16 scid, const void* _pData, u32 _Size
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}
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namespace Core
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{
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/* This is called continously from the Wiimote plugin as soon as it has received
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