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Wiimote: Fixed the switch during gameplay option. The only issue left seems to be that the real wiimote sometimes doesn't get the correct reporting mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2013 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -39,7 +39,15 @@ class ConfigDialog : public wxDialog
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE);
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virtual ~ConfigDialog();
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void CloseClick(wxCommandEvent& event);
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void UpdateGUI();
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wxTimer * m_ExitTimer;
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void DoFlashLights();
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void StartTimer();
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void FlashLights(wxTimerEvent& WXUNUSED(event)) { DoFlashLights(); }
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bool ShutDown; int TimerCounter;
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private:
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DECLARE_EVENT_TABLE();
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@ -59,6 +67,7 @@ class ConfigDialog : public wxDialog
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{
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ID_CLOSE = 1000,
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ID_ABOUTOGL,
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IDTM_EXIT, // Timer
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ID_NOTEBOOK,
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ID_PAGEEMU,
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@ -81,8 +90,7 @@ class ConfigDialog : public wxDialog
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void DoExtensionConnectedDisconnected(); // Emulated
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void GeneralSettingsChanged(wxCommandEvent& event);
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void UpdateGUI();
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void GeneralSettingsChanged(wxCommandEvent& event);
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};
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#endif
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