Wiimote: Fixed the switch during gameplay option. The only issue left seems to be that the real wiimote sometimes doesn't get the correct reporting mode

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2013 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-01-26 07:01:43 +00:00
parent 3c4a73d5a6
commit b0736a1508
10 changed files with 199 additions and 59 deletions

View File

@ -22,6 +22,9 @@
// Includes
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <iostream> // System
#if defined(HAVE_WX) && HAVE_WX
#include "ConfigDlg.h"
#endif
////////////////////////////////
@ -44,6 +47,11 @@ void DoInitialize();
extern bool g_FrameOpen;
extern bool g_RealWiiMotePresent;
extern bool g_RealWiiMoteInitialized;
extern bool g_EmulatedWiiMoteInitialized;
#if defined(HAVE_WX) && HAVE_WX
extern ConfigDialog *frame;
#endif
#endif
////////////////////////////////