Merge pull request #10874 from JosJuice/cmpr-layout

VideoCommon: Fix CMPR compute shader layout
This commit is contained in:
Admiral H. Curtiss
2022-07-19 12:05:29 +02:00
committed by GitHub

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@ -814,7 +814,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
GROUP_SHARED uint2 shared_temp[BLOCKS_PER_GROUP];
DEFINE_MAIN(GROUP_SIZE, 8)
DEFINE_MAIN(GROUP_SIZE, 1)
{
uint local_thread_id = gl_LocalInvocationID.x;
uint block_in_group = local_thread_id / BLOCK_SIZE;