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Revert "Don't add segfault handler in interpreter mode"
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@ -64,9 +64,9 @@ bool FifoPlayer::Play()
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LoadMemory();
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// This loop replaces the CPU loop that occurs when a game is run
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while (PowerPC::GetState() != PowerPC::STATE_POWERDOWN)
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while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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{
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if (PowerPC::GetState() == PowerPC::STATE_RUNNING)
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if (PowerPC::GetState() == PowerPC::CPU_RUNNING)
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{
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if (m_CurrentFrame >= m_FrameRangeEnd)
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{
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