Revert "Don't add segfault handler in interpreter mode"

This commit is contained in:
Pierre Bourdon
2014-07-07 05:30:06 +02:00
parent 038111b262
commit b0b70381f7
23 changed files with 66 additions and 80 deletions

View File

@ -64,9 +64,9 @@ bool FifoPlayer::Play()
LoadMemory();
// This loop replaces the CPU loop that occurs when a game is run
while (PowerPC::GetState() != PowerPC::STATE_POWERDOWN)
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
{
if (PowerPC::GetState() == PowerPC::STATE_RUNNING)
if (PowerPC::GetState() == PowerPC::CPU_RUNNING)
{
if (m_CurrentFrame >= m_FrameRangeEnd)
{