VideoCommon/Fifo: Pass system instance through FifoManager constructor

Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
This commit is contained in:
Lioncache
2023-12-18 21:31:32 -05:00
parent 186b2f4e92
commit b0d244b772
10 changed files with 99 additions and 95 deletions

View File

@ -93,7 +93,7 @@ std::string VideoBackendBase::BadShaderFilename(const char* shader_stage, int co
void VideoBackendBase::Video_ExitLoop()
{
auto& system = Core::System::GetInstance();
system.GetFifo().ExitGpuLoop(system);
system.GetFifo().ExitGpuLoop();
}
// Run from the CPU thread (from VideoInterface.cpp)
@ -379,7 +379,7 @@ bool VideoBackendBase::InitializeShared(std::unique_ptr<AbstractGfx> gfx,
auto& system = Core::System::GetInstance();
auto& command_processor = system.GetCommandProcessor();
command_processor.Init(system);
system.GetFifo().Init(system);
system.GetFifo().Init();
system.GetPixelEngine().Init(system);
BPInit();
VertexLoaderManager::Init();