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Changed MOVDDUP to use MOVSD on non-SSE3 CPU's.
Added DMA wait time under DSP HLE mode. Fixes Knockout Kings 2003.
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@ -1321,7 +1321,7 @@ void XEmitter::MOVDDUP(X64Reg regOp, OpArg arg)
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{
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// Simulate this instruction with SSE2 instructions
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if (!arg.IsSimpleReg(regOp))
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MOVQ_xmm(regOp, arg); // MOVSD better?
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MOVSD(regOp, arg);
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UNPCKLPD(regOp, R(regOp));
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}
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}
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