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This release still fixed the hangs produced by fifo overflow without sacrifice performance.
For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60. Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor. Please test The Last Story and others games affected in the previous commits and give me a feedback.
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@ -119,6 +119,7 @@ public:
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virtual void Video_GatherPipeBursted() = 0;
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virtual bool Video_IsPossibleWaitingSetDrawDone() = 0;
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virtual bool Video_IsHiWatermarkActive() = 0;
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virtual void Video_AbortFrame() = 0;
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virtual readFn16 Video_CPRead16() = 0;
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@ -159,6 +160,7 @@ class VideoBackendHardware : public VideoBackend
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void Video_GatherPipeBursted();
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bool Video_IsPossibleWaitingSetDrawDone();
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bool Video_IsHiWatermarkActive();
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void Video_AbortFrame();
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readFn16 Video_CPRead16();
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