This release still fixed the hangs produced by fifo overflow without sacrifice performance.

For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60.
Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor.
Please test The Last Story and others games affected in the previous commits and give me a feedback.
This commit is contained in:
marcosvitali
2012-03-05 02:40:10 -03:00
parent a53916ff5d
commit b0f75f17ae
10 changed files with 41 additions and 28 deletions

View File

@ -119,6 +119,7 @@ public:
virtual void Video_GatherPipeBursted() = 0;
virtual bool Video_IsPossibleWaitingSetDrawDone() = 0;
virtual bool Video_IsHiWatermarkActive() = 0;
virtual void Video_AbortFrame() = 0;
virtual readFn16 Video_CPRead16() = 0;
@ -159,6 +160,7 @@ class VideoBackendHardware : public VideoBackend
void Video_GatherPipeBursted();
bool Video_IsPossibleWaitingSetDrawDone();
bool Video_IsHiWatermarkActive();
void Video_AbortFrame();
readFn16 Video_CPRead16();