This release still fixed the hangs produced by fifo overflow without sacrifice performance.

For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60.
Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor.
Please test The Last Story and others games affected in the previous commits and give me a feedback.
This commit is contained in:
marcosvitali
2012-03-05 02:40:10 -03:00
parent a53916ff5d
commit b0f75f17ae
10 changed files with 41 additions and 28 deletions

View File

@ -56,6 +56,7 @@ static bool bProcessFifoToLoWatermark = false;
static bool bProcessFifoAllDistance = false;
volatile bool isPossibleWaitingSetDrawDone = false;
volatile bool isHiWatermarkActive = false;
volatile bool interruptSet= false;
volatile bool interruptWaiting= false;
volatile bool interruptTokenWaiting = false;
@ -85,7 +86,7 @@ void DoState(PointerWrap &p)
p.Do(bProcessFifoToLoWatermark);
p.Do(bProcessFifoAllDistance);
p.Do(isHiWatermarkActive);
p.Do(isPossibleWaitingSetDrawDone);
p.Do(interruptSet);
p.Do(interruptWaiting);
@ -133,6 +134,7 @@ void Init()
bProcessFifoToLoWatermark = false;
bProcessFifoAllDistance = false;
isPossibleWaitingSetDrawDone = false;
isHiWatermarkActive = false;
et_UpdateInterrupts = CoreTiming::RegisterEvent("UpdateInterrupts", UpdateInterrupts_Wrapper);
}
@ -141,7 +143,6 @@ void Read16(u16& _rReturnValue, const u32 _Address)
{
INFO_LOG(COMMANDPROCESSOR, "(r): 0x%08x", _Address);
ProcessFifoEvents();
switch (_Address & 0xFFF)
{
case STATUS_REGISTER:
@ -409,7 +410,6 @@ void Write16(const u16 _Value, const u32 _Address)
if (!IsOnThread())
RunGpu();
ProcessFifoEvents();
}
void Read32(u32& _rReturnValue, const u32 _Address)
@ -425,7 +425,6 @@ void Write32(const u32 _Data, const u32 _Address)
void STACKALIGN GatherPipeBursted()
{
ProcessFifoEvents();
// if we aren't linked, we don't care about gather pipe data
if (!m_CPCtrlReg.GPLinkEnable)
{
@ -487,17 +486,18 @@ void AbortFrame()
void SetOverflowStatusFromGatherPipe()
{
if (!fifo.bFF_HiWatermarkInt) return;
fifo.bFF_HiWatermark = (fifo.CPReadWriteDistance > fifo.CPHiWatermark);
fifo.bFF_LoWatermark = (fifo.CPReadWriteDistance < fifo.CPLoWatermark);
isHiWatermarkActive = fifo.bFF_HiWatermark && fifo.bFF_HiWatermarkInt && m_CPCtrlReg.GPReadEnable;
bool interrupt = fifo.bFF_HiWatermark && fifo.bFF_HiWatermarkInt &&
m_CPCtrlReg.GPLinkEnable && m_CPCtrlReg.GPReadEnable;
if (interrupt != interruptSet && interrupt)
CommandProcessor::UpdateInterrupts(true);
if (isHiWatermarkActive)
{
interruptSet = true;
INFO_LOG(COMMANDPROCESSOR,"Interrupt set");
ProcessorInterface::SetInterrupt(INT_CAUSE_CP, true);
}
}
void SetCpStatus()
@ -505,7 +505,7 @@ void SetCpStatus()
// overflow & underflow check
fifo.bFF_HiWatermark = (fifo.CPReadWriteDistance > fifo.CPHiWatermark);
fifo.bFF_LoWatermark = (fifo.CPReadWriteDistance < fifo.CPLoWatermark);
// breakpoint
if (fifo.bFF_BPEnable)
@ -540,13 +540,18 @@ void SetCpStatus()
bool interrupt = (bpInt || ovfInt || undfInt) && m_CPCtrlReg.GPReadEnable;
isHiWatermarkActive = ovfInt && m_CPCtrlReg.GPReadEnable;
if (interrupt != interruptSet && !interruptWaiting)
{
u64 userdata = interrupt?1:0;
if (IsOnThread())
{
interruptWaiting = true;
CommandProcessor::UpdateInterruptsFromVideoBackend(userdata);
if(!interrupt || bpInt || undfInt)
{
interruptWaiting = true;
CommandProcessor::UpdateInterruptsFromVideoBackend(userdata);
}
}
else
CommandProcessor::UpdateInterrupts(userdata);
@ -631,8 +636,8 @@ void SetCpControlRegister()
ProcessorInterface::Fifo_CPUEnd = fifo.CPEnd;
}
// If overflown happens process the fifo to LoWatemark
if (bProcessFifoToLoWatermark)
ProcessFifoToLoWatermark();
//if (bProcessFifoToLoWatermark)
// ProcessFifoToLoWatermark();
if(fifo.bFF_GPReadEnable && !m_CPCtrlReg.GPReadEnable)
{