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This release still fixed the hangs produced by fifo overflow without sacrifice performance.
For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60. Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor. Please test The Last Story and others games affected in the previous commits and give me a feedback.
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@ -31,6 +31,7 @@ namespace CommandProcessor
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extern SCPFifoStruct fifo; //This one is shared between gfx thread and emulator thread.
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extern volatile bool isPossibleWaitingSetDrawDone; //This one is used for sync gfx thread and emulator thread.
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extern volatile bool isHiWatermarkActive;
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extern volatile bool interruptSet;
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extern volatile bool interruptWaiting;
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extern volatile bool interruptTokenWaiting;
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