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This release still fixed the hangs produced by fifo overflow without sacrifice performance.
For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60. Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor. Please test The Last Story and others games affected in the previous commits and give me a feedback.
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@ -180,7 +180,6 @@ void Init()
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void Read16(u16& _uReturnValue, const u32 _iAddress)
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{
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DEBUG_LOG(PIXELENGINE, "(r16) 0x%08x", _iAddress);
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CommandProcessor::ProcessFifoEvents();
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switch (_iAddress & 0xFFF)
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{
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// CPU Direct Access EFB Raster State Config
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@ -334,7 +333,6 @@ void Write16(const u16 _iValue, const u32 _iAddress)
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break;
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}
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CommandProcessor::ProcessFifoEvents();
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}
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void Write32(const u32 _iValue, const u32 _iAddress)
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