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FramebufferManagerBase: Only allocate one layer for Real XFB.
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@ -82,7 +82,7 @@ public:
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}
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private:
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XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height) override;
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XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;
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void GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc) override;
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void CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma) override;
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