Merge pull request #12913 from LillyJadeKatrin/retroachievements-allowlist-test

RetroAchievements - Patch Allowlist Unit Test
This commit is contained in:
Admiral H. Curtiss
2024-07-07 23:48:09 +02:00
committed by GitHub
89 changed files with 822 additions and 4 deletions

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@ -60,6 +60,10 @@
#include "jni/AndroidCommon/AndroidCommon.h"
#endif
#if defined(__FreeBSD__)
#include <sys/sysctl.h>
#endif
namespace fs = std::filesystem;
namespace File
@ -738,6 +742,15 @@ std::string GetExePath()
return PathToString(exe_path_absolute);
#elif defined(__APPLE__)
return GetBundleDirectory();
#elif defined(__FreeBSD__)
int name[4]{CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1};
size_t length = 0;
if (sysctl(name, 4, nullptr, &length, nullptr, 0) != 0 || length == 0)
return {};
std::string dolphin_exe_path(length, '\0');
if (sysctl(name, 4, dolphin_exe_path.data(), &length, nullptr, 0) != 0)
return {};
return dolphin_exe_path;
#else
char dolphin_exe_path[PATH_MAX];
ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path));

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@ -14,6 +14,7 @@
#include <rcheevos/include/rc_hash.h>
#include "Common/Assert.h"
#include "Common/BitUtils.h"
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/IOFile.h"
@ -26,6 +27,7 @@
#include "Core/Core.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/VideoInterface.h"
#include "Core/PatchEngine.h"
#include "Core/PowerPC/MMU.h"
#include "Core/System.h"
#include "DiscIO/Blob.h"
@ -70,6 +72,34 @@ void AchievementManager::Init()
}
}
void AchievementManager::LoadApprovedList()
{
picojson::value temp;
std::string error;
if (!JsonFromFile(fmt::format("{}{}{}", File::GetSysDirectory(), DIR_SEP, APPROVED_LIST_FILENAME),
&temp, &error))
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to load approved game settings list {}",
APPROVED_LIST_FILENAME);
WARN_LOG_FMT(ACHIEVEMENTS, "Error: {}", error);
return;
}
auto context = Common::SHA1::CreateContext();
context->Update(temp.serialize());
auto digest = context->Finish();
if (digest != APPROVED_LIST_HASH)
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to verify approved game settings list {}",
APPROVED_LIST_FILENAME);
WARN_LOG_FMT(ACHIEVEMENTS, "Expected hash {}, found hash {}",
Common::SHA1::DigestToString(APPROVED_LIST_HASH),
Common::SHA1::DigestToString(digest));
return;
}
std::lock_guard lg{m_lock};
m_ini_root = std::move(temp);
}
void AchievementManager::SetUpdateCallback(UpdateCallback callback)
{
m_update_callback = std::move(callback);
@ -322,6 +352,48 @@ bool AchievementManager::IsHardcoreModeActive() const
return rc_client_is_processing_required(m_client);
}
void AchievementManager::FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
const std::string& game_ini_id) const
{
if (!IsHardcoreModeActive())
return;
if (!m_ini_root.contains(game_ini_id))
patches.clear();
auto patch_itr = patches.begin();
while (patch_itr != patches.end())
{
INFO_LOG_FMT(ACHIEVEMENTS, "Verifying patch {}", patch_itr->name);
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch_itr->entries.size())));
for (const auto& entry : patch_itr->entries)
{
context->Update(Common::BitCastToArray<u8>(entry.type));
context->Update(Common::BitCastToArray<u8>(entry.address));
context->Update(Common::BitCastToArray<u8>(entry.value));
context->Update(Common::BitCastToArray<u8>(entry.comparand));
context->Update(Common::BitCastToArray<u8>(entry.conditional));
}
auto digest = context->Finish();
bool verified = m_ini_root.get(game_ini_id).contains(Common::SHA1::DigestToString(digest));
if (!verified)
{
patch_itr = patches.erase(patch_itr);
OSD::AddMessage(
fmt::format("Failed to verify patch {} from file {}.", patch_itr->name, game_ini_id),
OSD::Duration::VERY_LONG, OSD::Color::RED);
OSD::AddMessage("Disable hardcore mode to enable this patch.", OSD::Duration::VERY_LONG,
OSD::Color::RED);
}
else
{
patch_itr++;
}
}
}
void AchievementManager::SetSpectatorMode()
{
rc_client_set_spectator_mode_enabled(m_client, Config::Get(Config::RA_SPECTATOR_ENABLED));

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@ -27,6 +27,7 @@
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/HttpRequest.h"
#include "Common/JsonUtil.h"
#include "Common/WorkQueueThread.h"
#include "DiscIO/Volume.h"
#include "VideoCommon/Assets/CustomTextureData.h"
@ -37,6 +38,11 @@ class CPUThreadGuard;
class System;
} // namespace Core
namespace PatchEngine
{
struct Patch;
} // namespace PatchEngine
class AchievementManager
{
public:
@ -60,6 +66,10 @@ public:
static constexpr std::string_view GRAY = "transparent";
static constexpr std::string_view GOLD = "#FFD700";
static constexpr std::string_view BLUE = "#0B71C1";
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
0x01, 0x1E, 0x2E, 0x74, 0xDD, 0x07, 0x79, 0xDA, 0x0E, 0x5D,
0xF8, 0x51, 0x09, 0xC7, 0x9B, 0x46, 0x22, 0x95, 0x50, 0xE9};
struct LeaderboardEntry
{
@ -109,6 +119,9 @@ public:
std::recursive_mutex& GetLock();
void SetHardcoreMode();
bool IsHardcoreModeActive() const;
void SetGameIniId(const std::string& game_ini_id) { m_game_ini_id = game_ini_id; }
void FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
const std::string& game_ini_id) const;
void SetSpectatorMode();
std::string_view GetPlayerDisplayName() const;
u32 GetPlayerScore() const;
@ -132,7 +145,7 @@ public:
void Shutdown();
private:
AchievementManager() = default;
AchievementManager() { LoadApprovedList(); };
struct FilereaderState
{
@ -140,6 +153,8 @@ private:
std::unique_ptr<DiscIO::Volume> volume;
};
void LoadApprovedList();
static void* FilereaderOpenByFilepath(const char* path_utf8);
static void* FilereaderOpenByVolume(const char* path_utf8);
static void FilereaderSeek(void* file_handle, int64_t offset, int origin);
@ -211,6 +226,9 @@ private:
std::chrono::steady_clock::time_point m_last_rp_time = std::chrono::steady_clock::now();
std::chrono::steady_clock::time_point m_last_progress_message = std::chrono::steady_clock::now();
picojson::value m_ini_root;
std::string m_game_ini_id;
std::unordered_map<AchievementId, LeaderboardStatus> m_leaderboard_map;
bool m_challenges_updated = false;
std::unordered_set<AchievementId> m_active_challenges;

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@ -182,6 +182,13 @@ void LoadPatches()
LoadPatchSection("OnFrame", &s_on_frame, globalIni, localIni);
#ifdef USE_RETRO_ACHIEVEMENTS
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
AchievementManager::GetInstance().FilterApprovedPatches(s_on_frame, sconfig.GetGameID());
}
#endif // USE_RETRO_ACHIEVEMENTS
// Check if I'm syncing Codes
if (Config::Get(Config::SESSION_CODE_SYNC_OVERRIDE))
{
@ -197,9 +204,6 @@ void LoadPatches()
static void ApplyPatches(const Core::CPUThreadGuard& guard, const std::vector<Patch>& patches)
{
if (AchievementManager::GetInstance().IsHardcoreModeActive())
return;
for (const Patch& patch : patches)
{
if (patch.enabled)

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@ -8,6 +8,9 @@ add_executable(tests EXCLUDE_FROM_ALL UnitTestsMain.cpp StubHost.cpp)
set_target_properties(tests PROPERTIES FOLDER Tests)
target_link_libraries(tests PRIVATE fmt::fmt gtest::gtest core uicommon)
add_test(NAME tests COMMAND tests)
add_custom_command(TARGET tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/Data/Sys" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Sys"
)
add_dependencies(unittests tests)
macro(add_dolphin_test target)

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@ -1,6 +1,7 @@
add_dolphin_test(MMIOTest MMIOTest.cpp)
add_dolphin_test(PageFaultTest PageFaultTest.cpp)
add_dolphin_test(CoreTimingTest CoreTimingTest.cpp)
add_dolphin_test(PatchAllowlistTest PatchAllowlistTest.cpp)
add_dolphin_test(DSPAcceleratorTest DSP/DSPAcceleratorTest.cpp)
add_dolphin_test(DSPAssemblyTest

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@ -0,0 +1,138 @@
// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <map>
#include <string>
#include <string_view>
#include <vector>
#include <fmt/format.h>
#include <gtest/gtest.h>
#include <picojson.h>
#include "Common/BitUtils.h"
#include "Common/CommonPaths.h"
#include "Common/Crypto/SHA1.h"
#include "Common/FileUtil.h"
#include "Common/IOFile.h"
#include "Common/IniFile.h"
#include "Common/JsonUtil.h"
#include "Core/CheatCodes.h"
#include "Core/PatchEngine.h"
struct GameHashes
{
std::string game_title;
std::map<std::string /*hash*/, std::string /*patch name*/> hashes;
};
TEST(PatchAllowlist, VerifyHashes)
{
// Load allowlist
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
picojson::value json_tree;
std::string error;
std::string cur_directory = File::GetExeDirectory()
#if defined(__APPLE__)
+ DIR_SEP "Tests" // FIXME: Ugly hack.
#endif
;
std::string sys_directory = cur_directory + DIR_SEP "Sys";
const auto& list_filepath = fmt::format("{}{}{}", sys_directory, DIR_SEP, APPROVED_LIST_FILENAME);
ASSERT_TRUE(JsonFromFile(list_filepath, &json_tree, &error))
<< "Failed to open file at " << list_filepath;
// Parse allowlist - Map<game id, Map<hash, name>
ASSERT_TRUE(json_tree.is<picojson::object>());
std::map<std::string /*ID*/, GameHashes> allow_list;
for (const auto& entry : json_tree.get<picojson::object>())
{
ASSERT_TRUE(entry.second.is<picojson::object>());
GameHashes& game_entry = allow_list[entry.first];
for (const auto& line : entry.second.get<picojson::object>())
{
ASSERT_TRUE(line.second.is<std::string>());
if (line.first == "title")
game_entry.game_title = line.second.get<std::string>();
else
game_entry.hashes[line.first] = line.second.get<std::string>();
}
}
// Iterate over GameSettings directory
auto directory =
File::ScanDirectoryTree(fmt::format("{}{}GameSettings", sys_directory, DIR_SEP), false);
for (const auto& file : directory.children)
{
// Load ini file
Common::IniFile ini_file;
ini_file.Load(file.physicalName, true);
std::string game_id = file.virtualName.substr(0, file.virtualName.find_first_of('.'));
std::vector<PatchEngine::Patch> patches;
PatchEngine::LoadPatchSection("OnFrame", &patches, ini_file, Common::IniFile());
// Filter patches for RetroAchievements approved
ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "OnFrame", false, &patches);
ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "Patches_RetroAchievements_Verified", true,
&patches);
// Get game section from allow list
auto game_itr = allow_list.find(game_id);
// Iterate over approved patches
for (const auto& patch : patches)
{
if (!patch.enabled)
continue;
// Hash patch
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch.entries.size())));
for (const auto& entry : patch.entries)
{
context->Update(Common::BitCastToArray<u8>(entry.type));
context->Update(Common::BitCastToArray<u8>(entry.address));
context->Update(Common::BitCastToArray<u8>(entry.value));
context->Update(Common::BitCastToArray<u8>(entry.comparand));
context->Update(Common::BitCastToArray<u8>(entry.conditional));
}
auto digest = context->Finish();
std::string hash = Common::SHA1::DigestToString(digest);
// Check patch in list
if (game_itr == allow_list.end())
{
// Report: no patches in game found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << std::endl
<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
continue;
}
auto hash_itr = game_itr->second.hashes.find(hash);
if (hash_itr == game_itr->second.hashes.end())
{
// Report: patch not found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
}
else
{
// Remove patch from map if found
game_itr->second.hashes.erase(hash_itr);
}
}
// Report missing patches in map
if (game_itr == allow_list.end())
continue;
for (auto& remaining_hashes : game_itr->second.hashes)
{
ADD_FAILURE() << "Hash in list not approved in ini." << std::endl
<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
<< "Patch: " << remaining_hashes.second << ":" << remaining_hashes.first;
}
// Remove section from map
allow_list.erase(game_itr);
}
// Report remaining sections in map
for (auto& remaining_games : allow_list)
{
ADD_FAILURE() << "Game in list has no ini file." << std::endl
<< "Game ID: " << remaining_games.first << ":"
<< remaining_games.second.game_title;
}
}

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@ -24,6 +24,9 @@
<Link>
<SubSystem>Console</SubSystem>
</Link>
<PostBuildEvent>
<Command>xcopy /i /e /s /y /f "$(ProjectDir)\..\..\Data\Sys\" "$(TargetDir)Sys"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Core\DSP\DSPTestBinary.h" />
@ -70,6 +73,7 @@
<ClCompile Include="Core\IOS\USB\SkylandersTest.cpp" />
<ClCompile Include="Core\MMIOTest.cpp" />
<ClCompile Include="Core\PageFaultTest.cpp" />
<ClCompile Include="Core\PatchAllowlistTest.cpp" />
<ClCompile Include="Core\PowerPC\DivUtilsTest.cpp" />
<ClCompile Include="VideoCommon\VertexLoaderTest.cpp" />
<ClCompile Include="StubHost.cpp" />
@ -101,6 +105,7 @@
</ItemGroup>
<Import Project="$(ExternalsDir)Bochs_disasm\exports.props" />
<Import Project="$(ExternalsDir)fmt\exports.props" />
<Import Project="$(ExternalsDir)picojson\exports.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>