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Merge pull request #12913 from LillyJadeKatrin/retroachievements-allowlist-test
RetroAchievements - Patch Allowlist Unit Test
This commit is contained in:
@ -60,6 +60,10 @@
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#include "jni/AndroidCommon/AndroidCommon.h"
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#endif
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#if defined(__FreeBSD__)
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#include <sys/sysctl.h>
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#endif
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namespace fs = std::filesystem;
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namespace File
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@ -738,6 +742,15 @@ std::string GetExePath()
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return PathToString(exe_path_absolute);
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#elif defined(__APPLE__)
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return GetBundleDirectory();
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#elif defined(__FreeBSD__)
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int name[4]{CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1};
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size_t length = 0;
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if (sysctl(name, 4, nullptr, &length, nullptr, 0) != 0 || length == 0)
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return {};
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std::string dolphin_exe_path(length, '\0');
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if (sysctl(name, 4, dolphin_exe_path.data(), &length, nullptr, 0) != 0)
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return {};
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return dolphin_exe_path;
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#else
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char dolphin_exe_path[PATH_MAX];
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ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path));
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@ -14,6 +14,7 @@
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#include <rcheevos/include/rc_hash.h>
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#include "Common/Assert.h"
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#include "Common/BitUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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@ -26,6 +27,7 @@
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#include "Core/Core.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/MMU.h"
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#include "Core/System.h"
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#include "DiscIO/Blob.h"
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@ -70,6 +72,34 @@ void AchievementManager::Init()
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}
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}
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void AchievementManager::LoadApprovedList()
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{
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picojson::value temp;
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std::string error;
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if (!JsonFromFile(fmt::format("{}{}{}", File::GetSysDirectory(), DIR_SEP, APPROVED_LIST_FILENAME),
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&temp, &error))
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{
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WARN_LOG_FMT(ACHIEVEMENTS, "Failed to load approved game settings list {}",
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APPROVED_LIST_FILENAME);
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WARN_LOG_FMT(ACHIEVEMENTS, "Error: {}", error);
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return;
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}
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auto context = Common::SHA1::CreateContext();
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context->Update(temp.serialize());
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auto digest = context->Finish();
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if (digest != APPROVED_LIST_HASH)
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{
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WARN_LOG_FMT(ACHIEVEMENTS, "Failed to verify approved game settings list {}",
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APPROVED_LIST_FILENAME);
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WARN_LOG_FMT(ACHIEVEMENTS, "Expected hash {}, found hash {}",
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Common::SHA1::DigestToString(APPROVED_LIST_HASH),
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Common::SHA1::DigestToString(digest));
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return;
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}
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std::lock_guard lg{m_lock};
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m_ini_root = std::move(temp);
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}
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void AchievementManager::SetUpdateCallback(UpdateCallback callback)
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{
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m_update_callback = std::move(callback);
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@ -322,6 +352,48 @@ bool AchievementManager::IsHardcoreModeActive() const
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return rc_client_is_processing_required(m_client);
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}
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void AchievementManager::FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
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const std::string& game_ini_id) const
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{
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if (!IsHardcoreModeActive())
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return;
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if (!m_ini_root.contains(game_ini_id))
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patches.clear();
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auto patch_itr = patches.begin();
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while (patch_itr != patches.end())
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{
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INFO_LOG_FMT(ACHIEVEMENTS, "Verifying patch {}", patch_itr->name);
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auto context = Common::SHA1::CreateContext();
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context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch_itr->entries.size())));
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for (const auto& entry : patch_itr->entries)
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{
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context->Update(Common::BitCastToArray<u8>(entry.type));
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context->Update(Common::BitCastToArray<u8>(entry.address));
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context->Update(Common::BitCastToArray<u8>(entry.value));
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context->Update(Common::BitCastToArray<u8>(entry.comparand));
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context->Update(Common::BitCastToArray<u8>(entry.conditional));
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}
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auto digest = context->Finish();
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bool verified = m_ini_root.get(game_ini_id).contains(Common::SHA1::DigestToString(digest));
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if (!verified)
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{
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patch_itr = patches.erase(patch_itr);
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OSD::AddMessage(
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fmt::format("Failed to verify patch {} from file {}.", patch_itr->name, game_ini_id),
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OSD::Duration::VERY_LONG, OSD::Color::RED);
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OSD::AddMessage("Disable hardcore mode to enable this patch.", OSD::Duration::VERY_LONG,
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OSD::Color::RED);
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}
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else
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{
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patch_itr++;
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}
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}
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}
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void AchievementManager::SetSpectatorMode()
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{
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rc_client_set_spectator_mode_enabled(m_client, Config::Get(Config::RA_SPECTATOR_ENABLED));
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@ -27,6 +27,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/HttpRequest.h"
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#include "Common/JsonUtil.h"
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#include "Common/WorkQueueThread.h"
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#include "DiscIO/Volume.h"
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#include "VideoCommon/Assets/CustomTextureData.h"
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@ -37,6 +38,11 @@ class CPUThreadGuard;
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class System;
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} // namespace Core
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namespace PatchEngine
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{
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struct Patch;
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} // namespace PatchEngine
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class AchievementManager
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{
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public:
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@ -60,6 +66,10 @@ public:
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static constexpr std::string_view GRAY = "transparent";
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static constexpr std::string_view GOLD = "#FFD700";
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static constexpr std::string_view BLUE = "#0B71C1";
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static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
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static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
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0x01, 0x1E, 0x2E, 0x74, 0xDD, 0x07, 0x79, 0xDA, 0x0E, 0x5D,
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0xF8, 0x51, 0x09, 0xC7, 0x9B, 0x46, 0x22, 0x95, 0x50, 0xE9};
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struct LeaderboardEntry
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{
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@ -109,6 +119,9 @@ public:
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std::recursive_mutex& GetLock();
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void SetHardcoreMode();
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bool IsHardcoreModeActive() const;
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void SetGameIniId(const std::string& game_ini_id) { m_game_ini_id = game_ini_id; }
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void FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
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const std::string& game_ini_id) const;
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void SetSpectatorMode();
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std::string_view GetPlayerDisplayName() const;
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u32 GetPlayerScore() const;
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@ -132,7 +145,7 @@ public:
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void Shutdown();
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private:
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AchievementManager() = default;
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AchievementManager() { LoadApprovedList(); };
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struct FilereaderState
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{
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@ -140,6 +153,8 @@ private:
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std::unique_ptr<DiscIO::Volume> volume;
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};
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void LoadApprovedList();
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static void* FilereaderOpenByFilepath(const char* path_utf8);
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static void* FilereaderOpenByVolume(const char* path_utf8);
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static void FilereaderSeek(void* file_handle, int64_t offset, int origin);
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@ -211,6 +226,9 @@ private:
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std::chrono::steady_clock::time_point m_last_rp_time = std::chrono::steady_clock::now();
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std::chrono::steady_clock::time_point m_last_progress_message = std::chrono::steady_clock::now();
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picojson::value m_ini_root;
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std::string m_game_ini_id;
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std::unordered_map<AchievementId, LeaderboardStatus> m_leaderboard_map;
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bool m_challenges_updated = false;
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std::unordered_set<AchievementId> m_active_challenges;
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@ -182,6 +182,13 @@ void LoadPatches()
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LoadPatchSection("OnFrame", &s_on_frame, globalIni, localIni);
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#ifdef USE_RETRO_ACHIEVEMENTS
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{
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std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
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AchievementManager::GetInstance().FilterApprovedPatches(s_on_frame, sconfig.GetGameID());
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}
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#endif // USE_RETRO_ACHIEVEMENTS
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// Check if I'm syncing Codes
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if (Config::Get(Config::SESSION_CODE_SYNC_OVERRIDE))
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{
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@ -197,9 +204,6 @@ void LoadPatches()
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static void ApplyPatches(const Core::CPUThreadGuard& guard, const std::vector<Patch>& patches)
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{
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if (AchievementManager::GetInstance().IsHardcoreModeActive())
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return;
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for (const Patch& patch : patches)
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{
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if (patch.enabled)
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