Merge pull request #12913 from LillyJadeKatrin/retroachievements-allowlist-test

RetroAchievements - Patch Allowlist Unit Test
This commit is contained in:
Admiral H. Curtiss
2024-07-07 23:48:09 +02:00
committed by GitHub
89 changed files with 822 additions and 4 deletions

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@ -60,6 +60,10 @@
#include "jni/AndroidCommon/AndroidCommon.h"
#endif
#if defined(__FreeBSD__)
#include <sys/sysctl.h>
#endif
namespace fs = std::filesystem;
namespace File
@ -738,6 +742,15 @@ std::string GetExePath()
return PathToString(exe_path_absolute);
#elif defined(__APPLE__)
return GetBundleDirectory();
#elif defined(__FreeBSD__)
int name[4]{CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1};
size_t length = 0;
if (sysctl(name, 4, nullptr, &length, nullptr, 0) != 0 || length == 0)
return {};
std::string dolphin_exe_path(length, '\0');
if (sysctl(name, 4, dolphin_exe_path.data(), &length, nullptr, 0) != 0)
return {};
return dolphin_exe_path;
#else
char dolphin_exe_path[PATH_MAX];
ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path));

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@ -14,6 +14,7 @@
#include <rcheevos/include/rc_hash.h>
#include "Common/Assert.h"
#include "Common/BitUtils.h"
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/IOFile.h"
@ -26,6 +27,7 @@
#include "Core/Core.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/VideoInterface.h"
#include "Core/PatchEngine.h"
#include "Core/PowerPC/MMU.h"
#include "Core/System.h"
#include "DiscIO/Blob.h"
@ -70,6 +72,34 @@ void AchievementManager::Init()
}
}
void AchievementManager::LoadApprovedList()
{
picojson::value temp;
std::string error;
if (!JsonFromFile(fmt::format("{}{}{}", File::GetSysDirectory(), DIR_SEP, APPROVED_LIST_FILENAME),
&temp, &error))
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to load approved game settings list {}",
APPROVED_LIST_FILENAME);
WARN_LOG_FMT(ACHIEVEMENTS, "Error: {}", error);
return;
}
auto context = Common::SHA1::CreateContext();
context->Update(temp.serialize());
auto digest = context->Finish();
if (digest != APPROVED_LIST_HASH)
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to verify approved game settings list {}",
APPROVED_LIST_FILENAME);
WARN_LOG_FMT(ACHIEVEMENTS, "Expected hash {}, found hash {}",
Common::SHA1::DigestToString(APPROVED_LIST_HASH),
Common::SHA1::DigestToString(digest));
return;
}
std::lock_guard lg{m_lock};
m_ini_root = std::move(temp);
}
void AchievementManager::SetUpdateCallback(UpdateCallback callback)
{
m_update_callback = std::move(callback);
@ -322,6 +352,48 @@ bool AchievementManager::IsHardcoreModeActive() const
return rc_client_is_processing_required(m_client);
}
void AchievementManager::FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
const std::string& game_ini_id) const
{
if (!IsHardcoreModeActive())
return;
if (!m_ini_root.contains(game_ini_id))
patches.clear();
auto patch_itr = patches.begin();
while (patch_itr != patches.end())
{
INFO_LOG_FMT(ACHIEVEMENTS, "Verifying patch {}", patch_itr->name);
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch_itr->entries.size())));
for (const auto& entry : patch_itr->entries)
{
context->Update(Common::BitCastToArray<u8>(entry.type));
context->Update(Common::BitCastToArray<u8>(entry.address));
context->Update(Common::BitCastToArray<u8>(entry.value));
context->Update(Common::BitCastToArray<u8>(entry.comparand));
context->Update(Common::BitCastToArray<u8>(entry.conditional));
}
auto digest = context->Finish();
bool verified = m_ini_root.get(game_ini_id).contains(Common::SHA1::DigestToString(digest));
if (!verified)
{
patch_itr = patches.erase(patch_itr);
OSD::AddMessage(
fmt::format("Failed to verify patch {} from file {}.", patch_itr->name, game_ini_id),
OSD::Duration::VERY_LONG, OSD::Color::RED);
OSD::AddMessage("Disable hardcore mode to enable this patch.", OSD::Duration::VERY_LONG,
OSD::Color::RED);
}
else
{
patch_itr++;
}
}
}
void AchievementManager::SetSpectatorMode()
{
rc_client_set_spectator_mode_enabled(m_client, Config::Get(Config::RA_SPECTATOR_ENABLED));

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@ -27,6 +27,7 @@
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/HttpRequest.h"
#include "Common/JsonUtil.h"
#include "Common/WorkQueueThread.h"
#include "DiscIO/Volume.h"
#include "VideoCommon/Assets/CustomTextureData.h"
@ -37,6 +38,11 @@ class CPUThreadGuard;
class System;
} // namespace Core
namespace PatchEngine
{
struct Patch;
} // namespace PatchEngine
class AchievementManager
{
public:
@ -60,6 +66,10 @@ public:
static constexpr std::string_view GRAY = "transparent";
static constexpr std::string_view GOLD = "#FFD700";
static constexpr std::string_view BLUE = "#0B71C1";
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
0x01, 0x1E, 0x2E, 0x74, 0xDD, 0x07, 0x79, 0xDA, 0x0E, 0x5D,
0xF8, 0x51, 0x09, 0xC7, 0x9B, 0x46, 0x22, 0x95, 0x50, 0xE9};
struct LeaderboardEntry
{
@ -109,6 +119,9 @@ public:
std::recursive_mutex& GetLock();
void SetHardcoreMode();
bool IsHardcoreModeActive() const;
void SetGameIniId(const std::string& game_ini_id) { m_game_ini_id = game_ini_id; }
void FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
const std::string& game_ini_id) const;
void SetSpectatorMode();
std::string_view GetPlayerDisplayName() const;
u32 GetPlayerScore() const;
@ -132,7 +145,7 @@ public:
void Shutdown();
private:
AchievementManager() = default;
AchievementManager() { LoadApprovedList(); };
struct FilereaderState
{
@ -140,6 +153,8 @@ private:
std::unique_ptr<DiscIO::Volume> volume;
};
void LoadApprovedList();
static void* FilereaderOpenByFilepath(const char* path_utf8);
static void* FilereaderOpenByVolume(const char* path_utf8);
static void FilereaderSeek(void* file_handle, int64_t offset, int origin);
@ -211,6 +226,9 @@ private:
std::chrono::steady_clock::time_point m_last_rp_time = std::chrono::steady_clock::now();
std::chrono::steady_clock::time_point m_last_progress_message = std::chrono::steady_clock::now();
picojson::value m_ini_root;
std::string m_game_ini_id;
std::unordered_map<AchievementId, LeaderboardStatus> m_leaderboard_map;
bool m_challenges_updated = false;
std::unordered_set<AchievementId> m_active_challenges;

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@ -182,6 +182,13 @@ void LoadPatches()
LoadPatchSection("OnFrame", &s_on_frame, globalIni, localIni);
#ifdef USE_RETRO_ACHIEVEMENTS
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
AchievementManager::GetInstance().FilterApprovedPatches(s_on_frame, sconfig.GetGameID());
}
#endif // USE_RETRO_ACHIEVEMENTS
// Check if I'm syncing Codes
if (Config::Get(Config::SESSION_CODE_SYNC_OVERRIDE))
{
@ -197,9 +204,6 @@ void LoadPatches()
static void ApplyPatches(const Core::CPUThreadGuard& guard, const std::vector<Patch>& patches)
{
if (AchievementManager::GetInstance().IsHardcoreModeActive())
return;
for (const Patch& patch : patches)
{
if (patch.enabled)