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VideoCommon: Add class for quickly transforming and culling vertices on the CPU
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@ -24,6 +24,7 @@ public:
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void DoState(PointerWrap& p);
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// constant management
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void SetProjectionMatrix();
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void SetConstants(const std::vector<std::string>& textures);
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void InvalidateXFRange(int start, int end);
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@ -64,4 +65,6 @@ private:
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std::array<int, 2> m_minmax_lights_changed{};
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Common::Matrix44 m_viewport_correction{};
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Common::Matrix44 LoadProjectionMatrix();
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};
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