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Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -26,7 +26,7 @@ namespace Common
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{
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typedef void (__cdecl * TGetDllInfo)(PLUGIN_INFO*);
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typedef void (__cdecl * TDllConfig)(HWND);
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typedef void (__cdecl * TDllDebugger)(HWND, bool);
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typedef void (__cdecl * TDllDebugger)(void *, bool);
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typedef void (__cdecl * TSetDllGlobals)(PLUGIN_GLOBALS*);
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typedef void (__cdecl * TInitialize)(void *);
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typedef void (__cdecl * TShutdown)();
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@ -49,7 +49,7 @@ public:
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void Config(HWND _hwnd);
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void About(HWND _hwnd);
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void Debug(HWND _hwnd, bool Show);
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void Debug(void *Parent, bool Show);
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void DoState(unsigned char **ptr, int mode);
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void EmuStateChange(PLUGIN_EMUSTATE newState);
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void Initialize(void *init);
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