Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-19 02:09:34 +00:00
parent 3457ead880
commit b175397cb7
28 changed files with 506 additions and 545 deletions

View File

@ -26,7 +26,7 @@ namespace Common
{
typedef void (__cdecl * TGetDllInfo)(PLUGIN_INFO*);
typedef void (__cdecl * TDllConfig)(HWND);
typedef void (__cdecl * TDllDebugger)(HWND, bool);
typedef void (__cdecl * TDllDebugger)(void *, bool);
typedef void (__cdecl * TSetDllGlobals)(PLUGIN_GLOBALS*);
typedef void (__cdecl * TInitialize)(void *);
typedef void (__cdecl * TShutdown)();
@ -49,7 +49,7 @@ public:
void Config(HWND _hwnd);
void About(HWND _hwnd);
void Debug(HWND _hwnd, bool Show);
void Debug(void *Parent, bool Show);
void DoState(unsigned char **ptr, int mode);
void EmuStateChange(PLUGIN_EMUSTATE newState);
void Initialize(void *init);