Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-19 02:09:34 +00:00
parent 3457ead880
commit b175397cb7
28 changed files with 506 additions and 545 deletions

View File

@ -483,21 +483,8 @@ CFrame* DolphinApp::GetCFrame()
void Host_Message(int Id)
{
switch(Id)
{
#if defined(HAVE_X11) && HAVE_X11
case WM_USER_STOP:
#endif
case WM_USER_CREATE:
{
wxCommandEvent event(wxEVT_HOST_COMMAND, Id);
main_frame->GetEventHandler()->AddPendingEvent(event);
break;
}
default:
main_frame->OnCustomHostMessage(Id);
}
wxCommandEvent event(wxEVT_HOST_COMMAND, Id);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
// OK, this thread boundary is DANGEROUS on linux