Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-19 02:09:34 +00:00
parent 3457ead880
commit b175397cb7
28 changed files with 506 additions and 545 deletions

View File

@ -30,7 +30,7 @@
extern int g_Preset;
BEGIN_EVENT_TABLE(GFXDebuggerDX9,wxDialog)
BEGIN_EVENT_TABLE(GFXDebuggerDX9, wxPanel)
EVT_CLOSE(GFXDebuggerDX9::OnClose)
EVT_CHECKBOX(ID_SAVETOFILE,GFXDebuggerDX9::GeneralSettings)
EVT_CHECKBOX(ID_INFOLOG,GFXDebuggerDX9::GeneralSettings)
@ -51,9 +51,9 @@ BEGIN_EVENT_TABLE(GFXDebuggerDX9,wxDialog)
END_EVENT_TABLE()
GFXDebuggerDX9::GFXDebuggerDX9(wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
GFXDebuggerDX9::GFXDebuggerDX9(wxWindow *parent, wxWindowID id, const wxPoint &position,
const wxSize& size, long style, const wxString &title)
: wxPanel(parent, id, position, size, style, title)
{
CreateGUIControls();
@ -167,7 +167,6 @@ void GFXDebuggerDX9::CreateGUIControls()
g_pdebugger = this;
// Basic settings
SetIcon(wxNullIcon);
CenterOnParent();
// MainPanel

View File

@ -25,19 +25,15 @@
class IniFile;
class GFXDebuggerDX9 : public wxDialog
class GFXDebuggerDX9 : public wxPanel
{
public:
GFXDebuggerDX9(wxWindow *parent,
wxWindowID id = 1,
const wxString &title = wxT("Video"),
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
#ifdef _WIN32
long style = wxNO_BORDER);
#else
long style = wxDEFAULT_FRAME_STYLE | wxCLIP_CHILDREN | wxNO_FULL_REPAINT_ON_RESIZE);
#endif
long style = wxTAB_TRAVERSAL,
const wxString &title = wxT("Video"));
virtual ~GFXDebuggerDX9();

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@ -97,16 +97,24 @@ wxWindow* GetParentedWxWindow(HWND Parent)
}
#endif
void DllDebugger(HWND _hParent, bool Show)
void DllDebugger(void *_hParent, bool Show)
{
#if defined(HAVE_WX) && HAVE_WX
if (!m_DebuggerFrame)
m_DebuggerFrame = new GFXDebuggerDX9(GetParentedWxWindow(_hParent));
if (Show)
{
if (!m_DebuggerFrame)
m_DebuggerFrame = new GFXDebuggerDX9((wxWindow *)_hParent);
m_DebuggerFrame->Show();
}
else
m_DebuggerFrame->Hide();
{
if (m_DebuggerFrame)
{
m_DebuggerFrame->Close();
m_DebuggerFrame->Destroy();
m_DebuggerFrame = NULL;
}
}
#endif
}