Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-19 02:09:34 +00:00
parent 3457ead880
commit b175397cb7
28 changed files with 506 additions and 545 deletions

View File

@ -25,19 +25,15 @@
class IniFile;
class GFXDebuggerDX9 : public wxDialog
class GFXDebuggerDX9 : public wxPanel
{
public:
GFXDebuggerDX9(wxWindow *parent,
wxWindowID id = 1,
const wxString &title = wxT("Video"),
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
#ifdef _WIN32
long style = wxNO_BORDER);
#else
long style = wxDEFAULT_FRAME_STYLE | wxCLIP_CHILDREN | wxNO_FULL_REPAINT_ON_RESIZE);
#endif
long style = wxTAB_TRAVERSAL,
const wxString &title = wxT("Video"));
virtual ~GFXDebuggerDX9();