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Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -25,19 +25,15 @@
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class IniFile;
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class GFXDebuggerDX9 : public wxDialog
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class GFXDebuggerDX9 : public wxPanel
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{
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public:
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GFXDebuggerDX9(wxWindow *parent,
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wxWindowID id = 1,
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const wxString &title = wxT("Video"),
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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#ifdef _WIN32
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long style = wxNO_BORDER);
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#else
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long style = wxDEFAULT_FRAME_STYLE | wxCLIP_CHILDREN | wxNO_FULL_REPAINT_ON_RESIZE);
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#endif
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long style = wxTAB_TRAVERSAL,
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const wxString &title = wxT("Video"));
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virtual ~GFXDebuggerDX9();
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