Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-19 02:09:34 +00:00
parent 3457ead880
commit b175397cb7
28 changed files with 506 additions and 545 deletions

View File

@ -64,7 +64,7 @@ Make AA apply instantly during gameplay if possible
#include "GUI/ConfigDlg.h"
GFXConfigDialogOGL *m_ConfigFrame = NULL;
#include "Debugger/Debugger.h"
GFXDebuggerOGL *m_DebuggerFrame = NULL;
static GFXDebuggerOGL *m_DebuggerFrame = NULL;
#endif // HAVE_WX
#include "VideoConfig.h"
@ -152,15 +152,23 @@ wxWindow* GetParentedWxWindow(HWND Parent)
}
#endif
void DllDebugger(HWND _hParent, bool Show)
void DllDebugger(void *_hParent, bool Show)
{
#if defined(HAVE_WX) && HAVE_WX
if (Show) {
if (Show)
{
if (!m_DebuggerFrame)
m_DebuggerFrame = new GFXDebuggerOGL(NULL);
m_DebuggerFrame = new GFXDebuggerOGL((wxWindow *)_hParent);
m_DebuggerFrame->Show();
} else {
if (m_DebuggerFrame) m_DebuggerFrame->Hide();
}
else
{
if (m_DebuggerFrame)
{
m_DebuggerFrame->Close();
m_DebuggerFrame->Destroy();
m_DebuggerFrame = NULL;
}
}
#endif
}