Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-19 02:09:34 +00:00
parent 3457ead880
commit b175397cb7
28 changed files with 506 additions and 545 deletions

View File

@ -48,10 +48,10 @@ class wxDLLApp : public wxApp
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
// copied from GCPad
HINSTANCE g_hInstance;
#endif
// copied from GCPad
#if defined(HAVE_WX) && HAVE_WX
@ -320,7 +320,7 @@ void DllConfig(HWND _hParent)
// input: a handle to the window that calls this function
// output: none
//
void DllDebugger(HWND _hParent, bool Show)
void DllDebugger(void *_hParent, bool Show)
{
// wut?
}