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Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -48,10 +48,10 @@ class wxDLLApp : public wxApp
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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#endif
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// copied from GCPad
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HINSTANCE g_hInstance;
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#endif
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// copied from GCPad
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#if defined(HAVE_WX) && HAVE_WX
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@ -320,7 +320,7 @@ void DllConfig(HWND _hParent)
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// input: a handle to the window that calls this function
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// output: none
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//
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void DllDebugger(HWND _hParent, bool Show)
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void DllDebugger(void *_hParent, bool Show)
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{
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// wut?
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}
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