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OGL: Use a fixed VAO for attributeless rendering.
Instead of abusing whatever VAO is previously bound, which might have enabled arrays. Only used in one instance currently, which fixes a crash with older NVIDIA drivers.
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@ -686,6 +686,8 @@ void Renderer::Shutdown()
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delete m_post_processor;
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m_post_processor = nullptr;
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OpenGL_DeleteAttributelessVAO();
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}
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void Renderer::Init()
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