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GameSettings: Disable GPU Texture Decoding when needed
Arbitrary Mipmap Detection doesn't work when GPU Texture Decoding is enabled, so disable GPU Texture Decoding for games where the .ini enables Arbitrary Mipmap Detection. Co-authored-by: jeremyie <73066289+McAchi@users.noreply.github.com>
This commit is contained in:
@ -18,3 +18,8 @@ EFBEmulateFormatChanges = True
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[Video_Enhancements]
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ArbitraryMipmapDetection = True
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[Video_Settings]
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# Allow the ArbitraryMipmapDetection setting to take effect.
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EnableGPUTextureDecoding = False
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@ -24,5 +24,10 @@ MissingColorValue = 0x00000000
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ForceTextureFiltering = False
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ArbitraryMipmapDetection = True
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[Video_Settings]
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# Allow the ArbitraryMipmapDetection setting to take effect.
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EnableGPUTextureDecoding = False
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[Video_Stereoscopy]
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StereoConvergence = 732
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@ -28,5 +28,9 @@ VISkip = False
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CPUCull = True
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# Allow the ArbitraryMipmapDetection setting to take effect.
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EnableGPUTextureDecoding = False
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[Video_Enhancements]
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ArbitraryMipmapDetection = True
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@ -27,3 +27,8 @@ ArbitraryMipmapDetection = True
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[Video_Stereoscopy]
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StereoConvergence = 115
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[Video_Settings]
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# Allow the ArbitraryMipmapDetection setting to take effect.
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EnableGPUTextureDecoding = False
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@ -17,3 +17,8 @@ EFBAccessDeferInvalidation = True
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[Video_Enhancements]
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ArbitraryMipmapDetection = True
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[Video_Settings]
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# Allow the ArbitraryMipmapDetection setting to take effect.
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EnableGPUTextureDecoding = False
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@ -28,5 +28,9 @@ VISkip = False
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CPUCull = True
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# Allow the ArbitraryMipmapDetection setting to take effect.
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EnableGPUTextureDecoding = False
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[Video_Enhancements]
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ArbitraryMipmapDetection = True
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@ -20,3 +20,8 @@ ArbitraryMipmapDetection = True
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[Video_Stereoscopy]
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StereoConvergence = 929
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[Video_Settings]
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# Allow the ArbitraryMipmapDetection setting to take effect.
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EnableGPUTextureDecoding = False
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@ -16,3 +16,8 @@ EFBEmulateFormatChanges = True
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[Video_Enhancements]
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ArbitraryMipmapDetection = True
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[Video_Settings]
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# Allow the ArbitraryMipmapDetection setting to take effect.
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EnableGPUTextureDecoding = False
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