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VideoCommon: prepare graphics mods for custom shader material data
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@ -5,6 +5,7 @@
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#include <array>
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#include <optional>
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#include <span>
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#include <string_view>
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#include <vector>
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@ -20,6 +21,7 @@ struct DrawStarted
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u32 texture_unit;
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bool* skip;
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std::optional<CustomPixelShader>* custom_pixel_shader;
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std::span<u8>* material_uniform_buffer;
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};
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struct EFB
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