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VideoCommon: prepare graphics mods for custom shader material data
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@ -165,7 +165,8 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
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const pixel_shader_uid_data* uid_data,
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const CustomPixelShaderContents& custom_details);
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void WritePixelShaderCommonHeader(ShaderCode& out, APIType api_type,
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const ShaderHostConfig& host_config, bool bounding_box);
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const ShaderHostConfig& host_config, bool bounding_box,
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const CustomPixelShaderContents& custom_details);
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void ClearUnusedPixelShaderUidBits(APIType api_type, const ShaderHostConfig& host_config,
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PixelShaderUid* uid);
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PixelShaderUid GetPixelShaderUid();
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