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VideoCommon: prepare graphics mods for custom shader material data
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@ -334,6 +334,7 @@ constexpr std::string_view CUSTOM_PIXELSHADER_COLOR_FUNC = "customShaderColor";
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struct CustomPixelShader
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{
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std::string custom_shader;
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std::string material_uniform_block;
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bool operator==(const CustomPixelShader& other) const = default;
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};
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