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VideoCommon: prepare graphics mods for custom shader material data
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@ -603,7 +603,8 @@ void VertexManagerBase::Flush()
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const std::string& texture_name = texture_names[i];
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const u32 texture_unit = texture_units[i];
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bool skip = false;
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GraphicsModActionData::DrawStarted draw_started{texture_unit, &skip, &custom_pixel_shader};
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GraphicsModActionData::DrawStarted draw_started{texture_unit, &skip, &custom_pixel_shader,
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&custom_pixel_shader_uniforms};
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for (const auto& action : g_graphics_mod_manager->GetDrawStartedActions(texture_name))
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{
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action->OnDrawStarted(&draw_started);
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