Save frame skipping option, and allow loading it from game ini too.

This commit is contained in:
Rachel Bryk
2014-02-18 12:12:49 -05:00
parent a18e8249a4
commit b1f77d0191
4 changed files with 20 additions and 2 deletions

View File

@ -139,6 +139,8 @@ void CFrame::CreateMenu()
emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
for(int i = 0; i < 10; i++)
skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(wxT("%i"), i), wxEmptyString, wxITEM_RADIO);
skippingMenu->Check(IDM_FRAMESKIP0 + SConfig::GetInstance().m_FrameSkip, true);
Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
@ -1547,6 +1549,7 @@ void CFrame::OnFrameSkip(wxCommandEvent& event)
int amount = event.GetId() - IDM_FRAMESKIP0;
Movie::SetFrameSkipping((unsigned int)amount);
SConfig::GetInstance().m_FrameSkip = amount;
}