From b201777b83ad796d3fe9d988f25119240a73340c Mon Sep 17 00:00:00 2001 From: iwubcode Date: Mon, 30 Oct 2017 10:27:02 -0500 Subject: [PATCH] D3D Backend: Change encoding parameter types from DWORD to our platform agnostic types --- Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index 9ac10e3a77..6043da5c78 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -22,10 +22,10 @@ namespace DX11 { struct EFBEncodeParams { - DWORD SrcLeft; - DWORD SrcTop; - DWORD DestWidth; - DWORD ScaleFactor; + s32 SrcLeft; + s32 SrcTop; + u32 DestWidth; + u32 ScaleFactor; }; PSTextureEncoder::PSTextureEncoder()