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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5629 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1332,7 +1332,7 @@ void Renderer::SetSamplerState(int stage, int texindex)
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min = (tm0.min_filter & 4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
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mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
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mip = (tm0.min_filter == 8)?D3DTEXF_NONE:d3dMipFilters[tm0.min_filter & 3];
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if((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 5) == 0)) mip = D3DTEXF_NONE;
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if((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0)) mip = D3DTEXF_NONE;
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}
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if (texindex)
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stage += 4;
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@ -1350,7 +1350,7 @@ void Renderer::SetSamplerState(int stage, int texindex)
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D3D::SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]);
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float lodbias = tm0.lod_bias / 32.0f;
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D3D::SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,*(DWORD*)&lodbias);
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D3D::SetSamplerState(stage,D3DSAMP_MAXMIPLEVEL,tm1.min_lod>>5);
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D3D::SetSamplerState(stage,D3DSAMP_MAXMIPLEVEL,tm1.min_lod>>4);
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}
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void Renderer::SetInterlacingMode()
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@ -188,7 +188,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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if (!g_ActiveConfig.bSafeTextureCache)
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hash_value = ((u32 *)ptr)[0];
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if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash) && FullFormat == entry.fmt && entry.MipLevels <= maxlevel))
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if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash) && FullFormat == entry.fmt/* && entry.MipLevels == maxlevel*/))
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{
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entry.frameCount = frameCount;
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D3D::SetTexture(stage, entry.texture);
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@ -200,7 +200,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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// instead of destroying it and having to create a new one.
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// Might speed up movie playback very, very slightly.
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if (width == entry.w && height==entry.h && FullFormat == entry.fmt && entry.MipLevels == maxlevel)
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if (width == entry.w && height==entry.h && FullFormat == entry.fmt/* && entry.MipLevels < maxlevel*/)
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{
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skip_texture_create = true;
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}
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@ -284,8 +284,8 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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entry.isNonPow2 = false;
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int TexLevels = (width > height)?width:height;
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TexLevels = (isPow2 && UseNativeMips && (maxlevel > 0)) ? (int)(log((double)TexLevels)/log((double)2)) + 1 : ((isPow2)? 0 : 1);
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if(TexLevels > maxlevel && maxlevel > 0)
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TexLevels = maxlevel;
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if(TexLevels > (maxlevel + 1) && maxlevel > 0)
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TexLevels = (maxlevel + 1);
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entry.MipLevels = maxlevel;
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if (!skip_texture_create)
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{
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@ -256,7 +256,7 @@ void Flush()
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format,
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(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
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(tex.texMode1[i&3].max_lod >> 5));
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(tex.texMode1[i&3].max_lod >> 4));
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if (tentry) {
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PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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