ShaderGen: Add a stereoscopy flag in the UID data.

This commit is contained in:
Jules Blok
2014-10-28 19:27:05 +01:00
parent 4fe9ceeee2
commit b236c363de
4 changed files with 6 additions and 0 deletions

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@ -119,6 +119,8 @@ struct pixel_shader_uid_data
// TODO: I think we're fine without an enablePixelLighting field, should probably double check, though..
LightingUidData lighting;
u32 stereo : 1;
};
#pragma pack()