ShaderGen: Add a stereoscopy flag in the UID data.

This commit is contained in:
Jules Blok
2014-10-28 19:27:05 +01:00
parent 4fe9ceeee2
commit b236c363de
4 changed files with 6 additions and 0 deletions

View File

@ -219,6 +219,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write("o.pos = float4(dot(" I_PROJECTION"[0], pos), dot(" I_PROJECTION"[1], pos), dot(" I_PROJECTION"[2], pos), dot(" I_PROJECTION"[3], pos));\n");
uid_data->stereo = g_ActiveConfig.bStereo;
if (g_ActiveConfig.bStereo)
out.Write("o.rawpos = pos;\n");