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ShaderGen: Add a stereoscopy flag in the UID data.
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@ -219,6 +219,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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out.Write("o.pos = float4(dot(" I_PROJECTION"[0], pos), dot(" I_PROJECTION"[1], pos), dot(" I_PROJECTION"[2], pos), dot(" I_PROJECTION"[3], pos));\n");
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uid_data->stereo = g_ActiveConfig.bStereo;
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if (g_ActiveConfig.bStereo)
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out.Write("o.rawpos = pos;\n");
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