added better support to simplepad for using a combination of xpads and a keyboard

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@735 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-09-30 05:10:52 +00:00
parent 0100d74aa3
commit b2378b592f
4 changed files with 144 additions and 116 deletions

View File

@ -181,6 +181,7 @@ void DllConfig(HWND _hParent)
wxWindow win;
win.SetHWND(_hParent);
ConfigDialog frame(&win);
// TODO add devices
frame.ShowModal();
win.SetHWND(0);
#else
@ -255,89 +256,75 @@ void ScaleStickValues(unsigned char* outx,
#ifdef _WIN32
void DInput_Read(int _numPad, SPADStatus* _pPADStatus)
void DInput_Read(int _numPAD, SPADStatus* _pPADStatus)
{
dinput.Read();
int stickvalue = (dinput.diks[pad[_numPad].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 40 : 100;
int triggervalue = (dinput.diks[pad[_numPad].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 100 : 255;
int stickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 40 : 100;
int triggervalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 100 : 255;
// get the new keys
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_L]] & 0xFF)
if (dinput.diks[pad[_numPAD].keyForControl[CTL_L]] & 0xFF)
{
_pPADStatus->button |= PAD_TRIGGER_L;
_pPADStatus->triggerLeft = triggervalue;
}
if (dinput.diks[pad[_numPad].keyForControl[CTL_R]] & 0xFF)
if (dinput.diks[pad[_numPAD].keyForControl[CTL_R]] & 0xFF)
{
_pPADStatus->button |= PAD_TRIGGER_R;
_pPADStatus->triggerRight = triggervalue;
}
if (dinput.diks[pad[_numPad].keyForControl[CTL_A]] & 0xFF)
if (dinput.diks[pad[_numPAD].keyForControl[CTL_A]] & 0xFF)
{
_pPADStatus->button |= PAD_BUTTON_A;
_pPADStatus->analogA = 255;
}
if (dinput.diks[pad[_numPad].keyForControl[CTL_B]] & 0xFF)
if (dinput.diks[pad[_numPAD].keyForControl[CTL_B]] & 0xFF)
{
_pPADStatus->button |= PAD_BUTTON_B;
_pPADStatus->analogB = 255;
}
if (dinput.diks[pad[_numPad].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADRIGHT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADRIGHT]]& 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
}
void XInput_Read(int _numPAD, SPADStatus* _pPADStatus)
bool XInput_Read(int xpadplayer, SPADStatus* _pPADStatus)
{
#ifdef XINPUT_ENABLE
const int base = 0x80;
XINPUT_STATE xstate;
DWORD xresult = XInputGetState(_numPAD, &xstate);
DWORD xresult = XInputGetState(xpadplayer, &xstate);
if(xresult != ERROR_SUCCESS)
if (xresult != ERROR_SUCCESS)
{
return;
return false;
}
// In addition, let's .. yes, let's use XINPUT!
if(xresult == ERROR_SUCCESS)
if (xresult == ERROR_SUCCESS)
{
const XINPUT_GAMEPAD& xpad = xstate.Gamepad;
if((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base))
if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base))
{
ScaleStickValues(
&_pPADStatus->stickX,
@ -346,7 +333,7 @@ void XInput_Read(int _numPAD, SPADStatus* _pPADStatus)
xpad.sThumbLY);
}
if((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base))
if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base))
{
ScaleStickValues(
&_pPADStatus->substickX,
@ -358,34 +345,25 @@ void XInput_Read(int _numPAD, SPADStatus* _pPADStatus)
_pPADStatus->triggerLeft = xpad.bLeftTrigger;
_pPADStatus->triggerRight = xpad.bRightTrigger;
if (xpad.bLeftTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_L;}
if (xpad.bRightTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_R;}
if (xpad.wButtons & XINPUT_GAMEPAD_A){_pPADStatus->button |= PAD_BUTTON_A;}
if (xpad.wButtons & XINPUT_GAMEPAD_X){_pPADStatus->button |= PAD_BUTTON_B;}
if (xpad.wButtons & XINPUT_GAMEPAD_B){_pPADStatus->button |= PAD_BUTTON_X;}
if (xpad.wButtons & XINPUT_GAMEPAD_Y){_pPADStatus->button |= PAD_BUTTON_Y;}
if (xpad.bLeftTrigger > 20) {_pPADStatus->button |= PAD_TRIGGER_L;}
if (xpad.bRightTrigger > 20) {_pPADStatus->button |= PAD_TRIGGER_R;}
if (xpad.wButtons & XINPUT_GAMEPAD_A) {_pPADStatus->button |= PAD_BUTTON_A;}
if (xpad.wButtons & XINPUT_GAMEPAD_X) {_pPADStatus->button |= PAD_BUTTON_B;}
if (xpad.wButtons & XINPUT_GAMEPAD_B) {_pPADStatus->button |= PAD_BUTTON_X;}
if (xpad.wButtons & XINPUT_GAMEPAD_Y) {_pPADStatus->button |= PAD_BUTTON_Y;}
if (xpad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (xpad.wButtons & XINPUT_GAMEPAD_START) {_pPADStatus->button |= PAD_BUTTON_START;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP) {_pPADStatus->button |= PAD_BUTTON_UP;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (xpad.wButtons & XINPUT_GAMEPAD_START){_pPADStatus->button |= PAD_BUTTON_START;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP){_pPADStatus->button |= PAD_BUTTON_UP;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN){_pPADStatus->button |= PAD_BUTTON_DOWN;}
return true;
}
#else
return false;
#endif
}
#endif
#if defined(__linux__)
@ -405,7 +383,7 @@ void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
int num_events;
for (num_events = XPending(GXdsp);num_events > 0;num_events--) {
XNextEvent(GXdsp, &E);
switch (E.type) {
switch (E.keyboard) {
case KeyPress:
//_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); break;
@ -537,24 +515,30 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
#ifdef _WIN32
// Just update pad on focus
// TODO fix g_PADInitialize.hWnd != DolphinWX frame
if(pad[_numPAD].disable)
if (pad[_numPAD].disable)
{
if(g_PADInitialize.hWnd != GetForegroundWindow())
if (g_PADInitialize.hWnd != GetForegroundWindow())
return;
}
#endif
_pPADStatus->err = PAD_ERR_NONE;
#ifdef _WIN32
if(pad[_numPAD].type == 0)
if (pad[_numPAD].keyboard)
{
// Keyboard, so we assume it's ok
_pPADStatus->err = PAD_ERR_NONE;
DInput_Read(_numPAD, _pPADStatus);
}
else
{
XInput_Read(_numPAD, _pPADStatus);
// It's an xpad, so error if it's not connected
// shuffle2: pretty sure this does nothing for now, dolphin
// seems to ignore changes to the connected mask after init...
if (XInput_Read(pad[_numPAD].xpadplayer, _pPADStatus))
_pPADStatus->err = PAD_ERR_NONE;
else
_pPADStatus->err = PAD_ERR_NO_CONTROLLER;
}
#elif defined(__linux__)
_pPADStatus->err = PAD_ERR_NONE;
X11_Read(_numPAD, _pPADStatus);
#endif
@ -568,30 +552,33 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
#ifdef _WIN32
static int a = 0;
if ((_uType == 0) || (_uType == 2))
if (!pad[_numPAD].keyboard)
{
a = 0;
}
else if (_uType == 1)
{
a = _uStrength > 2 ? 8000 : 0;
}
static int a = 0;
a = int ((float)a * 0.96f);
if ((_uType == 0) || (_uType == 2))
{
a = 0;
}
else if (_uType == 1)
{
a = _uStrength > 2 ? 8000 : 0;
}
if (!pad[_numPAD].rumble)
{
a = 0;
}
a = int ((float)a * 0.96f);
if (!pad[_numPAD].rumble)
{
a = 0;
}
#ifdef XINPUT_ENABLE
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = a; //_uStrength*100;
vib.wRightMotorSpeed = a; //_uStrength*100;
XInputSetState(_numPAD, &vib);
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = a; //_uStrength*100;
vib.wRightMotorSpeed = a; //_uStrength*100;
XInputSetState(pad[_numPAD].xpadplayer, &vib);
#endif
}
#endif
}
@ -682,11 +669,11 @@ void LoadConfig()
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Get(SectionName, "Type", &pad[i].type);
file.Get(SectionName, "Keyboard", &pad[i].keyboard, i==0);
file.Get(SectionName, "Attached", &pad[i].attached, i==0);
file.Get(SectionName, "DisableOnBackground", &pad[i].disable, false);
file.Get(SectionName, "Rumble", &pad[i].rumble, true);
file.Get(SectionName, "XPad#", &pad[i].XPad);
file.Get(SectionName, "XPad#", &pad[i].xpadplayer);
for (int x = 0; x < NUMCONTROLS; x++)
{
@ -712,11 +699,11 @@ void SaveConfig()
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Set(SectionName, "Type", pad[i].type);
file.Set(SectionName, "Keyboard", pad[i].keyboard);
file.Set(SectionName, "Attached", pad[i].attached);
file.Set(SectionName, "DisableOnBackground", pad[i].disable);
file.Set(SectionName, "Rumble", pad[i].rumble);
file.Set(SectionName, "XPad#", pad[i].XPad);
file.Set(SectionName, "XPad#", pad[i].xpadplayer);
for (int x = 0; x < NUMCONTROLS; x++)
{