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OpenGL: Check the list of supported AA modes instead of hardcoding
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@ -1674,7 +1674,7 @@ const GLFunc gl_function_array[] = {
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GLFUNC_REQUIRES(glDrawArraysInstancedBaseInstance, "VERSION_4_2"),
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GLFUNC_REQUIRES(glDrawElementsInstancedBaseInstance, "VERSION_4_2"),
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GLFUNC_REQUIRES(glDrawElementsInstancedBaseVertexBaseInstance, "VERSION_4_2"),
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GLFUNC_REQUIRES(glGetInternalformativ, "VERSION_4_2"),
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GLFUNC_REQUIRES(glGetInternalformativ, "VERSION_4_2 |VERSION_GLES_3"),
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GLFUNC_REQUIRES(glGetActiveAtomicCounterBufferiv, "VERSION_4_2"),
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GLFUNC_REQUIRES(glBindImageTexture, "VERSION_4_2"),
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GLFUNC_REQUIRES(glMemoryBarrier, "VERSION_4_2"),
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