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OpenGL: Check the list of supported AA modes instead of hardcoding
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@ -36,6 +36,7 @@ public:
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{
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return IsMultisampled() ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY : GL_TEXTURE_2D_ARRAY;
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}
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static GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool storage);
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GLenum GetGLFormatForImageTexture() const;
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private:
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