Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost feature parity with Nvidia CG now I think. Just need to do Alpha test with Dual source blending now.

This commit is contained in:
Ryan Houdek
2011-12-08 03:20:31 -06:00
committed by Sonicadvance1
parent cf68cc0c61
commit b24990ca28
6 changed files with 52 additions and 40 deletions

View File

@ -184,7 +184,9 @@ void VertexShaderManager::Dirty()
// TODO: A cleaner way to control the matricies without making a mess in the parameters field
void VertexShaderManager::SetConstants()
{
if (nTransformMatricesChanged[0] >= 0 || g_ActiveConfig.bUseGLSL)
if (g_ActiveConfig.bUseGLSL)
Dirty();
if (nTransformMatricesChanged[0] >= 0)
{
int startn = nTransformMatricesChanged[0] / 4;
int endn = (nTransformMatricesChanged[1] + 3) / 4;
@ -192,7 +194,7 @@ void VertexShaderManager::SetConstants()
SetMultiVSConstant4fv(C_TRANSFORMMATRICES + startn, endn - startn, pstart);
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
}
if (nNormalMatricesChanged[0] >= 0 || g_ActiveConfig.bUseGLSL)
if (nNormalMatricesChanged[0] >= 0)
{
int startn = nNormalMatricesChanged[0] / 3;
int endn = (nNormalMatricesChanged[1] + 2) / 3;
@ -201,7 +203,7 @@ void VertexShaderManager::SetConstants()
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
}
if (nPostTransformMatricesChanged[0] >= 0 || g_ActiveConfig.bUseGLSL)
if (nPostTransformMatricesChanged[0] >= 0)
{
int startn = nPostTransformMatricesChanged[0] / 4;
int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
@ -209,7 +211,7 @@ void VertexShaderManager::SetConstants()
SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart);
}
if (nLightsChanged[0] >= 0 || g_ActiveConfig.bUseGLSL)
if (nLightsChanged[0] >= 0)
{
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
int istart = nLightsChanged[0] / 0x10;
@ -245,14 +247,14 @@ void VertexShaderManager::SetConstants()
nLightsChanged[0] = nLightsChanged[1] = -1;
}
if (nMaterialsChanged || g_ActiveConfig.bUseGLSL)
if (nMaterialsChanged)
{
float GC_ALIGNED16(material[4]);
float NormalizationCoef = 1 / 255.0f;
for (int i = 0; i < 4; ++i)
{
if (nMaterialsChanged & (1 << i) || g_ActiveConfig.bUseGLSL)
if (nMaterialsChanged & (1 << i))
{
u32 data = *(xfregs.ambColor + i);
@ -268,7 +270,7 @@ void VertexShaderManager::SetConstants()
nMaterialsChanged = 0;
}
if (bPosNormalMatrixChanged || g_ActiveConfig.bUseGLSL)
if (bPosNormalMatrixChanged)
{
bPosNormalMatrixChanged = false;
@ -279,7 +281,7 @@ void VertexShaderManager::SetConstants()
SetMultiVSConstant3fv(C_POSNORMALMATRIX + 3, 3, norm);
}
if (bTexMatricesChanged[0] || g_ActiveConfig.bUseGLSL)
if (bTexMatricesChanged[0])
{
bTexMatricesChanged[0] = false;
const float *fptrs[] =
@ -294,7 +296,7 @@ void VertexShaderManager::SetConstants()
}
}
if (bTexMatricesChanged[1] || g_ActiveConfig.bUseGLSL)
if (bTexMatricesChanged[1])
{
bTexMatricesChanged[1] = false;
const float *fptrs[] = {
@ -308,7 +310,7 @@ void VertexShaderManager::SetConstants()
}
}
if (bViewportChanged || g_ActiveConfig.bUseGLSL)
if (bViewportChanged)
{
bViewportChanged = false;
SetVSConstant4f(C_DEPTHPARAMS,
@ -321,7 +323,7 @@ void VertexShaderManager::SetConstants()
bProjectionChanged = true;
}
if (bProjectionChanged || g_ActiveConfig.bUseGLSL)
if (bProjectionChanged)
{
bProjectionChanged = false;